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Loopysue

Loopysue

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Username
Loopysue
Joined
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Member, ProFantasy
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9,853
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

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  • Random City Generator

    I can't remember off the top of my head if you can change the road texture while you are using the Random City Generator, but you can change the properties of the roads afterwards using the Change Properties tool |CC2MCHANGE|. It is probably best to do this after you have hidden all the sheets except the ROADS sheet, so that you only get the roads.

    You can use the Change Properties tool to change the properties for any polygon, but if the walls you are referring to are symbols it won't work like that. Have you got a screen shot of your map so that we can see what you are doing?

    NaturesVoice
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    You're welcome :)

    Yes, its the same method I used in Kristol Caverns. I didn't invent that method, by the way. I think it's been invented and reinvented down through the ages.

    If you create a quick SS5 map and play with the hill drawing tool you will find out what kind of sheets and effects you need to create in your SS4 map.

    AleD
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    I would increase the bevel on the large stones so that it met in the middle, and then add a new sheet above them and copy the shapes over, but add an Edge Fade, Inner sheet effect to that one instead of a bevel. You can then play around with the settings of the edge fade effect to make the tops as rounded as you want.

    That's how I would do the moss.

    I can't really be sure of the style because the resolution of the image, but it looks like SS5. If it is, then you should have a hill drawing tool you can use on a HILLS sheet that has a very large and very much smoothed Bevel, Lighted effect on it. It also has an Edge Fade Inner sheet effect, but I tend to increase the width of that one quite a lot when I use it to smooth out the join between hill and land.

    AleD
  • Grimdark Fantasy (renamed "Darklands") - development thread

    @Autumn Getty - the page header on this webpage is a beautiful picture of the heath for you :)


    Autumn Getty
  • Grimdark Fantasy (renamed "Darklands") - development thread

    @Wyvern - Thank you :) I did two volcanoes the end, and three versions of each one so you could have an active volcano setting without half the map being covered in ash clouds. Since this isn't going to be a huge set I think I might have overdone it at that.

    @Quenten and @thehawk - Thank you :)

    Ok, I admit I have been fascinated by Etna just recently, and I've also been a long-term fan of Kilauea's current Helama'uma'u crater eruption at the summit. I check the webcams every evening when dawn breaks in Hawai'i and the lava glows red for real in the low light. Though recordings of the Fissure 8 eruption in 2018 (recently given it's official new name of "Ahu‘aila‘au") are more impressive than the current eruption.

    @Autumn Getty - I come from a place where there are large tracts of lowland heath not far to the east (since we don't have any mountains in Dorset), so purple is very natural for me, but you can probably do different colours by leaving that fill out and adjusting the background colours to suit :) Colour theory is fascinating, but not entirely necessary for mapping ;) And never be afraid to say what you think, even if you didn't find a thread until late on. A conversation isn't complete if there is anyone who wants to speak but doesn't, and anyway... I find your contributions interesting. Having them gives the thread a more balanced feel - all views are welcome :)

    [Deleted User]Autumn GettyJimP