Avatar

Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,972
Last Active
Roles
Member, ProFantasy
Points
9,853
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • WIP - Cahokia symbol collection

    There are all kinds of ways to do seamless texture editing. Many bitmap apps claim to be able to do it, but the results are highly variable. and depend very much on the size and detail of the initial image. A more or less evenly packed image of 50 or so daises scattered in a relatively large and even grassy patch, for instance might work a lot better than an image of a single object on a relatively plain background, which ends up looking like some kind of printed curtain pattern.

    Krita (free) is an exception to the rule, and allows you to work on an infinite canvas where you draw your texture by hand and if you press the W key on your keyboard lets you draw (for example) a horizontal line that can roll off the right side and come back on the left side to meet itself. I used Krita to make most of the textures for the Ferraris Style in the February 2020 Cartographer's Annual issue here https://www.profantasy.com/annual/2020/2020-cartographers-annual.asp#February

    Press W, and you get the infinite canvas.

    It is a very handy and completely free piece of software.

    Bitmap apps work mostly with photographs or hand drawn patterns for the most part. There are also some relatively expensive bits of software you can get that will allow you to generate them the same way that land is generated in FT3, using fractals. Most of these use nodes and can be a bit tricky to get used to. The one I use is almost certainly on its way out as abandonware. I can no longer access the image library that once existed and the forum is dead, though the app itself is still apparently for sale. I don't actually recommend you buy this one at all, but I can use a screen shot of it to show you what I mean about building a texture with fractal nodes. In this snapshot you can see the nodes on the left and the result of their particular combination on the right.

    And that's about it. I think if I was just starting out all over again with seamless textures I might get hold of Krita first and have a play with it

    Daniel Pereda De PabloTheschabipkfryeJimP
  • Live Mapping: Mercator Historical

    Hi Everyone :)

    In this week's Live Mapping session Ralf will be creating a map in the Mercator Historical style, which was the very first issue of the very first Cartographer's Annual 15 years ago now.

    Come along and join in the fun! :)

    Theschabi[Deleted User]Wyvern
  • Circle into Road into Street?

    Yes, the donut explosion does result in one large circle, but if you look closely both the circles are still there. If you do your street work you can then make it back into a donut by recombining it.

    But as you have probably already replaced the donuts by now with the circle you can give the one circle the same appearance as the donut by giving the single circle a line width similar to the width of the old donut.

    NaturesVoice
  • Circle into Road into Street?

    A donut is a multipoly made of 2 circles. It can't be selected as a path, so what you have to do is explode |CC2EXPLODE|the donut to get the two circles from it and draw your streets on those. When you are done drawing the streets you can then re-multipoly |CC2MPOLY2|the circles to form a donut again.

    NaturesVoice
  • Can I copy over materials from Dungeon Painter Studio?

    Wherever you get your textures from it is best to put them in a new subfolder of C:\ProgramData\Profantasy\CC3Plus\Bitmaps\Tiles

    I put personal textures that aren't part of my PF installation in a subfolder called User, which allows CC3 to reference the textures in a normal way.

    Never put your own textures in existing subfolders or you may end up permanently confusing yourself about which are yours and which are PF ones.

    In case you are wondering - I have a whole range of sub-sub-folders within my User folder that further classify the fills into things like City, Overland and Dungeon, which are then further subdivided into things like Grass, Mud, Trees etc.

    Driechel