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Loopysue

Loopysue

About

Username
Loopysue
Joined
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9,975
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Roles
Member, ProFantasy
Points
9,855
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Displace moving everything to the left

    I will try that, Joe - Thanks very much for taking the time to create it.

    I found a way around it by playing with a red png and a green png for adjustment.

    This shot shows the shift happening with just the displace I was using before, a little exaggerated to make it clear.

    This is with the plain red png distort

    And this is with the plain green distort.

    I am thinking that my normal map might be at fault somehow, so this is your normal map without the extra adjusting distorts

    And then again with them (though I had to increase the Displacemet amount on the correction effects by a factor of 3 to make it go right for your normal map). It's a bit like using the Displace to move the whole thing back on x and y axis separately, but I guess that's quite an accurate description if the 'normal' maps I'm using are just two plates of solid colour.

    Here are the adjustment pngs I was using - one green, and one red.


    JimPRaiko
  • Rise of the Runelords - Sandpoint Glassworks.

    Great map :)

    It would almost be worth turning the grid at an angle to match the diagonal nature of the building.

    Raiko
  • Live Mapping: Heraldic Symbols

    Hi Everyone! :D

    In this week's Live Mapping session Ralf will be creating and using heraldic symbols from the March issue of the 2008 Cartographer's Annual.

    Come along and join in the fun :)

    ScottATheschabiJimPRickoroflo1Octorilla
  • Trying out a Planescape style

    Looks like you're really getting on well.

    Another way to do it is to keep the plain white fill and put the parchment over the top of everything else and use a Blend Mode sheet effect set to Multipy 100% on that sheet. It's how I add parchment texture to other black and white styles.

    roflo1Glitch
  • WIP: MYRILOS-revised

    That looks a bit more believable :)

    The field texture... if you scale it 1.5 times larger in the height direction it should look a bit better, since equal scaling means its set up for an isometric overland map rather than a top view map.

    Brown, I think. Or you could keep both but move the brown to a sheet of it's own with an Edge Fade, Inner effect on it to blend it slightly at the edge with the grey. The grey would have to go right under the brown, of course. All these things are up to you to decide.

    Glitch