Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,977
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,859
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Exporting Issues...all of a sudden
The span of the sheet effect is greater than the span of the rendering pass, so when the pass just misses the polygon it doesn't recognise the sheet effect and doesn't render it.
There is an overlap between passes designed to reduce this problem, but it isn't always large enough. The best way to get rid of most of it is to increase the span of the rendering pass.
Type EXPORTSETMPPP and hit enter. The command line will show you a number. If you haven't ever changed the setting before it will be 4000000 (four million). Type 40000000 (40 million) and hit enter, then try again.
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Festive Winter Card Challenge WIP: Frosty Village
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Blending
That is the difference between vector symbols and bitmap symbols.
For reasons of performance I think, the bitmap symbols are redrawn twice, which means that not many sheet effects apply to them, or apply only to the first time the symbol is drawn.
You could try this:
Type DELAYDRAWSYM and hit enter, so that the prompt appears in the command line at the bottom, and then type zero and hit enter again, then redraw the map. It stops the second redrawing of the symbol.
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Trying out a Planescape style
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WIP - Maelgoth
Looks like its coming along just fine :)
Don't worry about adjusting sheet effects if you prefer things to look a bit different to the way the style is designed. It was designed to be a close replica to the original Ferraris map. That doesn't mean you have to stick to the design if you don't want to.




