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Loopysue

Loopysue

About

Username
Loopysue
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Member, ProFantasy
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9,853
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • Help with FT3 to CC3+ exported maps

    Thanks :)

    The first thing I did was to hide all the sheets except the BACKGROUND and used List in the Info menu to find out a bit more about the entity I could see on that sheet. This is what I got.

    The first problem is that the 'polygon' isn't a polygon but 4 separate lines on the BACKGROUND sheet. The second problem is that they are on the MERGE layer, which is definitely wrong. Things on the MERGE layer cause all kinds of problems, so we need to put both those things right.

    I right-clicked the Fractalise button on the left and picked "Line to Path", then picked all the lines and hit D for do it. The accidental effect of doing this with a set of lines that are perfectly alined at the corners is that they automatically become a polygon, even though that wasn't the intention of the command. It's really convenient, though, so no one complains about it.

    This is what I got

    I used Change Properties (top paint can button on the left toolbars) on the visible polygon to put the new polygon on an appropriate layer (BACKGROUND), and to change the fill to "Sea_Light CA51".

    Then I unhid the rest of the sheets.

    (In this example I changed the fill to Sea_Medium)

    Here is the modified FCW for you.


    In it, I have also hidden the CONTOURS LAND sheet to simplify the appearance.

    This is a fairly complex map with a lot of very tiny islands and lakes. Please ask if you have any further issues with it.

    JimPWinchesterRoyal Scribe
  • Assistance with Map Overview Export

    I agree with Kertis

    These are the settings I use to export the largest of my example maps as JPG files. The file size resulting is usually around 5.7MB and visually no different to a png file.

    Notice the Antialias setting, and also keep tabs on the "work size" shown lower right. More antialias is a smoother result, but it also increases the work size. Try to keep that no larger than 10,000 x 10,000.

    Incidentally, with this setup you can export the map as JPG without having to use the rectangular section options. The export will be automatically trimmed to the map border so that the longest side is 5000 pixels. These settings also do away with the white space around the map.


    Royal ScribeSkidAce
  • Is CA46 Castle Walls still state-of-the-art?

    Yes, all the annuals work with CC3+ because they were updated to do so. (If you should find an exception to this rule please contact Tech Support).

    Unless there is a style of a similar name with the additional word 'revisited' included, then the one you have is likely to be the most up to date version of that style (or toolset). To the best of my knowledge there isn't a 'revisited' version of that issue.

    Royal ScribeJimProflo1
  • Getting Symbols and Random Streets to Match

    Varicolour symbols aren't perfect and usually used only for a bit of variety, so they might well be not as heavily shaded in some situations as the regular non-varicolour symbols. The situation with building entities is similar. They are used mainly as infill in large cities and don't always perfectly match the regular symbols.

    There's also a mismatch in the scaling of the symbols and the roof fills used on the buildings, in that the buildings are twice the default size, having been pasted at a symbol scale of 2 rather than 1. That's not a problem in itself, but it does mean that all the tiles on the buildings you draw will look only about half the size of the tiles on the symbol roofs. The solution to that part of the problem is to double the scale on all the roof textures in the Fill Styles dialog.

    In this shot I have rescaled the appropriate roof texture and drawn a new building in the "SS5C Rounded Shingles Grey..." style. I've also used different sheet effects to the ones you had set up - switching the existing set to inactive and copying across the shadow effect from the SYMBOLS sheet.

    The beauty of sheet effects on the BUILDINGS sheet is that you can add colour altering sheet effects and the buildings will respond. I've added an Adjust Hue/Saturation sheet effect to make the buildings paler.

    Here is the setup I used if you want it. Only that one roof texture has been rescaled from 40' to 80'. The rest have yet to be done.


    EDIT: sorry, for some reason I accidentally deleted the very first paragraph before I posted it the first time. It's back now.

    JimProflo1
  • Torstan Holy Head Sewers

    No. This one was uploaded about an hour ago.

    JimP