
Wyvern
Wyvern
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Watabou City Updates?
@malvernas & @Quenten - I think this may be the post Quenten was intending you to see Malvernas.
Oddly, it didn't come up for me on an initial search either, but knowing it was here somewhere meant I just kept trying alternatives.
If another item was meant, I'm sure Quenten will be able to advise you further. Good luck with your mapping!
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Community Atlas: Embra - Hilly Places
Thanks very much Sue!
I wanted the cliffs here to look different to yours, which I'd already decided to use for the red sandstone types at Embra, as the Palace Heights ones are meant to be a harder, volcanic type of rock. Actually, a Faerie type of volcanic rock, which has different properties and abilities to "ordinary" volcanic rock, so I also wanted the forms here to act as a reminder that something a little different to normal was involved. I also used a similar style of cliff drawing in one of the Crossing Places Streets - the Rocky Vale under Seafield Road there, again because the Vale is a weird place that can't be reached, another reminder of something odd happening there.
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Community Atlas: Embra - Hilly Places
The final Hilly Places map condenses the last four items, the streets, into one sketch:
These have a different random design mechanic behind them to the individual-place maps, and it became a particular fascination for me to see what patterns came out of this system. Here, I had to fit hills to the streets so-created, but that wasn't particularly difficult. Some features along the routes could be added based on the various featured texts, while others simply came from the street names, or the shapes the system produced, if sometimes with a bit of adjustment, or inspiration that struck while drawing them. Circus Place though just happened to look like a huge pair of spectacles from the outset - and what greater spectacle than a circus? Well, two circuses! Not saying it definitely did, but that might have influenced the final appearance of The Eye in Western Approach as well! Plus how apt was it that Western Approach can be approached only from the west? Sometimes, you start to wonder if randomness is truly "random" after all...
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Community Atlas: Embra - Hilly Places
Next is another Edinburgh-influenced location, this time based on the huge, semi-wild, volcanic-rock hill of Arthur's Seat. In Embra, this becomes the large hill named Mab's Couch:
As Arthur's Seat has a number of walking trails across it, it seemed reasonable Mab's Couch should have some as well, and the focal point of a stone cairn at the top. The red sandstone ruins that might never really have been buildings are a purely-Embra aspect though, as is the oddly-dressed madman (?) of the featured text. When thinking of suitable place-names, I felt it might be apt to add something with a perhaps more tangible frisson for potential RPG character visitors, hence Sithich Woods, as, from the accompanying PDF and text notes for this map:
A Sithich is a mischievous upland sprite that uses deadly weapons made of flint-like stone. Such flinty stones can be found lying scattered in places throughout these woods, although only the more unfortunate might encounter an actual Sithich as well.
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Community Atlas: Embra - Hilly Places
The first of the Hilly Places of Interest is a rocky mound by the curiously narrow River Clack, Palace Heights:
No real sign of a "Palace" as such, although that maze of low, grassy features all over the slightly domed hilltop hints that something may have been here once. This is one of those Places I'd had an idea or two about before the project was too far along, and parts of this map will recur in a subsequent one from the Constructed Places, where the Palace isn't just a series of grassed-over ruins. Faerie time-dilation effects can permit all sorts of weirdness, and in this case, both the hill with ruins, and the hill with a fully-functional Palace, can coexist simultaneously in Embra. The particular one to be found - perhaps even both - dependent on how the city is navigated.
The original concept came about loosely because the real-world city of Edinburgh, which was an early influence for Embra, has its own great castle-palace, set upon a rocky pinnacle in the city, although the two aren't closely comparable beyond that, chiefly because each of the Places for Embra being unconnected from any others, has to be presented on a more-or-less standalone map, whereas Edinburgh Castle's rocky platform continues down into the adjacent street area leading up to it, known as the Royal Mile.