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Wyvern

Wyvern

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Wyvern
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  • Dungeon Designer 3 Light Tutorial?

    You're welcome!

    roflo1
  • Dungeon Designer 3 Light Tutorial?

    I think the third video @roflo1 was meaning was this one by Remy Monsen (it's on Remy's YouTube channel, rather than the main ProFantasy one):


    roflo1Loopysue
  • Community Atlas: Errynor - Aunty MacKassa's Home & Vehicles

    Thanks very much everyone!

    I seem to have been "living" in this first Errynor map for so long now (I started the CC3+ mapping about two years ago), it's a little strange to have reached this point. Though to be fair, I'm now so heavily invested in the next map's set, it's less odd than it might have been!

    Loopysue
  • Community Atlas: Errynor - Aunty MacKassa's Home & Vehicles

    The second of Aunty's vehicles, and the concluding drawing in this whole Errynor Map 01 set, is Scuttle, as promised earlier, a giant-crab-legged, ramshackle, shipwreck hut. This has two floors, accessed by toggling in the Atlas' FCW map, with a further toggle option to add a five-foot grid:

    For the crab legs, I tried sourcing top-down crab images online, but couldn't find one that worked well enough for what I wanted for tracing. There are few crab symbols in CC3+ and its add-ons, and although I did find one that looked good among the free Dundjinni Archives collection, it wouldn't scale-up properly without becoming too pixelated. In the end, I used that enlarged symbol as the base, and partly traced, partly redrew, the legs as individual segments on different Sheets, and then fitted them to the base of the hut, as now illustrated.

    The bulk of the hut and its contents were copied from The Naughty Lass deck plans, the walls and windows redrawn, and a driftwood balcony added to the front of both lower and upper floors, partly to increase its overall crab-like appearance. By contrast to the ship, these drawings largely flew together quickly. A fresh PDF and text file of notes and - done!

    Hopefully, more Errynor maps to follow!

    LoopysueLillhansJimPMonsen[Deleted User]roflo1Ralf
  • Community Atlas: Errynor - Aunty MacKassa's Home & Vehicles

    And so to the vehicles. The first of these, the wrecked ship, proved by far the most time-consuming in this Aunty MacKassa set. I'd selected the Sailing Ships pack from the 2009 Cartographer's Annual, which as noted previously, provides only limited help for drawing pre-gunpowder-period vessels, especially as I prepared these illustrations some time before the Annual was updated in April 2021.

    My design for what became "The Naughty Lass" (it can sail beneath the waves and on the surface, after all!) was decided following heavy influence from Pauline Baynes' drawings of "The Dawn Treader" in C. S. Lewis' novel of its voyage, along with the nicely-detailed "Sea Ghost" ship drawings in the D&D scenario book "Ghosts of Saltmarsh" (2019, p. 53). This led ultimately to this deck plans map:

    I got into rather a mess with this, however, as my initial idea had been to have one vertically-narrow rectangular plan view with the individual decks being toggled on and off one at a time within that condensed space using the map's Layers. Unfortunately, this ran into problems due to interference between the Sheet Effects in the lengthening stack of Sheets per deck, and between decks. So the deck plans had to be separated out, and the map greatly expanded, into the form now shown here. The Layers though ended up partly in the very condensed form as originally envisaged, partly in a more standard format for the decks I'd constructed later in the process. The Sailing Ships pack was meant to show just one deck per map, but that had seemed a little too clumsy for what will be really just a minor adjunct to another map once entered into the Community Atlas. I'd definitely draw the map differently as far as the Layers are concerned, if starting again now. At least it looks more or less OK still, I hope!

    From the beginning, I'd also wanted to do a vertical section for The Naughty Lass, as that option is part of the Sailing Ships set-up. So I did, complete with "ghost ship" glow:

    And an optional metric scalebar, via an Atlas toggle in the FCW file:

    I also had to tone-down the original daytime-bright sky backdrop, to something more dismally matching Aunty's nature.

    Again, a PDF and text-file set of notes will accompany both these drawings, in which you can find out about the nature of the ship's "adults-only" figurehead and how it relates - in Aunty's idea of dark humour, naturally - to the vessel's name...

    For the Atlas, the Section Drawing is linked from the Coral Cave map via the "ghost ship" symbol in the top right corner, with the Deck Plans map connected from the Section Drawing only.

    LoopysueJimPMonsen[Deleted User]roflo1