
Wyvern
Wyvern
About
- Username
- Wyvern
- Joined
- Visits
- 2,972
- Last Active
- Roles
- Member
- Points
- 5,164
- Rank
- Cartographer
- Badges
- 24
-
Latest Update Won't Download
One of the Twitch livestreams I follow more regularly runs out of New York City, and they seem to have endless problems with their Internet connectivity. I gather from what's been said that this is a particular NYC thing, where each few city blocks ends up trapped with only one available ISP, so even complaining doesn't help, as you can't threaten to switch to a different provider.
And don't get me started on those dratted "Captcha" things. Great, images so tiny I can't even guess what they might be showing, and you want me to identify a what in each of them (US terms do not always travel well, folks...)?
-
Latest Update Won't Download
Glad you managed to sort this out Scott. I found the download speed was VERY variable yesterday evening when I picked-up the latest CC3+ Update (about 4 hours before your own attempt, from the time-stamp on your first post). Initially Windows "estimated" 20 minutes, which then rapidly increased to over an hour, before dropping back sharply after a few minutes. It actually downloaded in under ten minutes in the end. Seems likely there were some oddities ongoing all over, however.
This afternoon here, I had my connection drop-out entirely for no obvious reason at all about 90 minutes ago. It does this from time to time, which I assume is something fairly local, though actually, it hadn't done it since last November till today.
-
My First Attempt at Village Scale...
-
The Creepy Crypt project
-
Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
It's an interesting idea Jim.
Not sure the current walls work for a cavern though - they're too regular. Might be better using Sue's cliffs for those too, though that might mean masking the top of the cliff symbols to make them look more like walls and less like cliffs.
Possibly a fractal polygon running out to the map's edges would be better to show it's a huge cave instead of using the cliff symbols though. If so, that would probably be better created using the Color Key Effect, drawing a suitable fractal poly for the cavern's interior, then covering the entire map with a "rock" bitmap fill texture rectangle on the same Sheet, and turning the interior fractal poly to a solid fill, colour 6 pink to create the cave. Oh, and moving the "cutout" fractal poly above the solid rectangle on that Sheet, of course! (Voice of experience...)
Does this mean the "dungeon" rooms and passages are then walls on the huge cave's floor, roofed over so from inside you can't tell you're in a gigantic cavern?