
Wyvern
Wyvern
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- Wyvern
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[WIP] Azeroth Classic
The CSUAC trees are part of the free third-party resources you can download and install for use with CC3+. The process is not straightforward, however. If you want to try, you can find the links on this Forum information topic.
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Forest Trail project - part 1
This used to happen with new sheets you'd created in any map. If you didn't put anything on the sheet, it would be deleted the next time you reopened the map. That was changed in an update a long while back, and while it does solve the problem that if you don't use it immediately, you'll lose it, it does mean most maps now end up with far too many sheets in, because nobody's ever going to remember which sheets haven't been used in a given map. Plus there's always the danger you'll accidentally delete some critical sheet by mistake that has something on you'd forgotten about if you try to do a cleanup manually.
It would be excellent to have the same possibility to remove excess Sheets at the end of a map, just as you can with Layers, currently. Not sure how practical that would be from a programming perspective though.
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August Mapping Competition - The Results
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175 million years ago
Thanks for the additional information on your map @NZgunner - much appreciated!
It's so difficult to be sure what the palaeoclimates were for specific periods in the past, as the evidence is commonly very incomplete, and needs a lot of extrapolation. There are suggestions for what may have been happening in certain areas at more specific times though, so if you wanted to tie down to a specific 175 Mya date, it might be worth checking through the available literature.
It's not certain that modern climatic zones and effects are necessarily a suitable model to copy for the geologic past, unfortunately. There's evidence for a lot more free carbon-dioxide in the atmosphere than modernly at times in the Jurassic, for instance, partly hence the somewhat warmer temperatures than today too, in all probability, and the apparent lack of major glaciated regions.
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[WIP] Winter Village
Like the eagle heading home in the night version now!
Given that deer tend towards the crepuscular, they'd probably be fine in the lower (brighter) night scene too; maybe not actually so much on the daytime one, though as winter days in the north are so short anyway, this is likely moot.
Shadows are much improved now, I think.
Might be worth trying a boldface version of the snowflake dingbat, just to make it stand out a little more (on the day scene especially). Not sure that'll work though, as boldface sometimes reduces the clarity of finer lines on characters too.
Must admit, I'd thought it was probably for a holiday-themed project of some kind (the title's the giveaway ๐!).