
Wyvern
Wyvern
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- Wyvern
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And like a bad penny, I keep showing back up!
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Stop teasing us Ralf !! :)
Yes, I can confirm the e-mail reached me too, timed at 19:57 UTC on November 19. Unless that was sent as a separate, second tranche of messages because of the comments here (and I imagine more directly too), it still seems like something worth investigating to see what went wrong, so it (hopefully - computers & Internet, after all...) doesn't happen again. Well, not till next time anyway 😉
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Stop teasing us Ralf !! :)
Yeah, I have my spam folder on automatic view all the time, so it's definitely not appeared here still.
Regardless of any individual requests, this is clearly something rather more major concerning the Newsletter. It's fine for folks in the know who visit the Forum regularly to work out what's happening, but there must be many more who don't - if a Newsletter doesn't arrive, how'd they know?
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Looking for Advice on Terrain Techniques
Yes, the Trace command only works with Drawing Tools (the formal name for what you're calling "terrain tools"; your "drawing tools" are, slightly confusingly, known as Draw Tools - these are the simple lines and shapes), so you need to create a new Drawing Tool if you want to use the command, and the Drawing Tool currently doesn't exist.
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Looking for Advice on Terrain Techniques
If Erdan Worlds won't let you do what you want with the mapping, it's probably best to look around for something that will. 13th Age might be somewhat closer to that example map whose style you want to replicate, for instance as a first suggestion. You're never going to get exact matches for everything, of course (unless the source map's in a style PF already has available that is!), so you need to decide what's most important to preserve, and then work around that.
In terms of the Sheet Effects, like Edge Fade and Edge Fade Inner, or others that may help blend adjacent textures, adjusting the size and strength beyond the presets is always worth trying out. Experimentation is key though, as has been said before re Sheet Effects generally, and trying to advise you "blind" like this isn't really practical. You just need to play around with ideas and see what you think looks good. If you run into specific snags, someone here may well be able to assist.
You might also want to try varying the edges of adjacent terrains, so they're not always simple linear features - not saying to use fractals here, just add some extra curves and variations by-hand (like a weak "jigsaw piece" join, perhaps), nothing very finely-detailed. With a strong enough Effect, you'll not see much of the original shape, and it may help break-up the linear junction a bit more.
The blending in this sample map looks like it could work by adding rounded patches of one of the greens over the top of the other, with a strong Edge Fade Inner Effect on the patches Sheet, for instance.