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Wyvern

Wyvern

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Wyvern
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  • Size of boxes and selection boxes

    You are not alone in this - had CC3 10 years now, and only discovered this was possible thanks to one of Monsen's video tutorials where he showed it, which I think was the year before last now (that dratted pandemic and its time-dilation effects again!)!

    Octorilla
  • Wilderland Campaign

    @Fersus - If you have the solo rules ("Strider Mode") for The One Ring, which are only available as a PDF still, as far as I know, those do add some more journey options which could be adapted for group play, or perhaps would help spark ideas. I've not played TOR yet, but it did strike me when just reading through all the rules (I have everything that Free League have published for it so far) that a lot of the random result tables generally were too short, so would be apt to become repetitive. I like Ralf's use of pre-prepared options along with the random rolls to make things more interesting overall, since as GM, you can't always come up with some worthwhile variant every time the same roll comes up otherwise.

    JimPFersusroflo1
  • New Commission. Ghorfar

    I may be misreading the hand-drawn version, but aren't the trees meant to go right across the mountain peaks as well? On the CC version, it looks like they're almost all bare rock currently (judging only by the coloration, not whatever that grey fill style is meant to represent).

    JimPOctorilla
  • Popping in to say hi after illness

    Better health from here on in, hopefully, Autumn.

    Autumn Getty
  • Community Atlas: Dendorlig Hall - A Sort-Of D23 Dungeon for Nibirum

    Thanks @Autumn Getty, and good luck @roflo1!

    The final FCW file for the Atlas is going to be a bit different to the image here for this dungeon, as I've started making alterations to fit how I see it as being Dendorlig Hall, rather than a generic random dungeon as shown so far. Not least is the map's probably going to be inverted, so what's currently shown as north will be more southeast, to fit better to the area map (the cardinal directions will be roughly those suggested by the corner "arrow"-shapes of Room 17, for instance; at least on current thinking!).

    As the random design created a lot of oddly small rooms and buildings (?) in a cave in the current map's top right, and drawing on the map notes for Malajuri, I'm thinking this part is a gnome settlement under King Dendorlig XXX, which has only recently been reoccupied, with much of the dungeon remaining little to unexplored. Thus the gnomes might be looking for cannon fodder adventurers to explore and map further for them. What's more distant from that top right corner remains a little vague in mind currently, however!

    Actual mapping progress has been delayed by other matters, however, not least events yesterday relating to the first paragraph in my initial posting here (yes, it's all still dragging interminably on, like slaying a dragon that has far too many hit points...).

    More when I know what it is (on the mapping and dungeon notes only!!!).

    roflo1