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Wyvern

Wyvern

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Wyvern
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  • Community Atlas: Dendorlig Hall - A Sort-Of D23 Dungeon for Nibirum

    GM's Day today seemed an apt moment for another progress update for this project, which is continuing, if having been somewhat interrupted at times by external events since my previous post. In the interim, the handwritten notes for the place have reached area 168 now!

    However, today's notes focus on the re-explored parts of Dendorlig Hall, which, as mentioned earlier, comprise areas 50-66, 93-110 and 143-146. These have been allocated the same red numbering colour as the reoccupied "Village" section (areas 1-49), as also discussed before, while the unexplored bulk of the underground complex has been numbered in black. This illustration shows the south corner of the map, covering all the "red" areas now, as well as the nearby "black" ones (and remember, south is now towards the top right corner of this map as viewed here, north towards the bottom left; the Water Temple area, 17, in the top right corner, handily provides a reminder of the cardinal directions with its arrowhead-shaped sub-chambers).

    Note that only the red numbers have been adjusted to better fit their locations on this image so far. I've been amending the number-placements beyond this only as I've been typing-up the notes, as well as making occasional amendments to the room layouts, and that type-up still lags considerably behind the hand-scrawled descriptions, by about 70 areas currently.

    Next here are the extracted notes as a PDF for just the re-explored zone. In the final full PDF and text notes, it's intended they'll follow along directly after the "Village" notes that I posted here last time, and will then continue into the unexplored parts as well (so you may need to re-read parts of last time's PDF to get these new notes to make sense; or what sense they may make at this stage, anyway...):

    As before, these are just the draft notes, and haven't been fully checked as yet, so may be subject to changes later, but they will give some ideas as to what's been happening.

    From the original map alone, it's long been clear that some areas of variable shapes, sizes and connections, have mutual links or locations that suggest a main purpose or function - that's what prompted the whole reoccupied "Village" concept initially, for example. From that base, it's followed naturally that the Hall area, far from being a random dungeon (even if that's how it began!), was really an underground town or city-sized settlement originally, and one which had been expanded and adapted at different times. Hence we have places such as the Arena (66, whose ancillary rooms extend into the unexplored zone as well) and the Stone Garden (143) from the latest PDF notes. Elsewhere, there is already a former nightclub-like entertainment venue, with a separate dance-hall/plaza, a communal swimming pool, a royal palace, and the royal tombs, with other features noted for possible inclusion that are still to be emplaced subsequently. Some of these have been inspired by the random Wizardawn room descriptions; sometimes those descriptions have dovetailed beautifully into what I'd decided the areas were to be, without first checking the notes (which always raises a smile), although much remains to be finally defined.

    More when I know what it is!

    JimPLoopysueroflo1EukalyptusNowjmabbott
  • Free symbol pack - Tentacles

    Thanks Sue!

    Loopysue
  • Dhakos, The City of Spires - Watabou Cities Annual

    @seycyrus - It might be https://stormbringerrpg.com/, as that's definitely a fan site for the Stormbringer RPG.

    jmabbott
  • Dhakos, The City of Spires - Watabou Cities Annual

    Well this is weird, as I've just dropped-by the Forum here following a lengthy discussion on one of my Discords with someone about the old Chaosium versions of the "Stormbringer" RPG, a few minutes ago!

    Not sure if it'll help with your spires query, but I had to draw my own shadows of not dissimilar form for one of my Atlas maps a while back, the Thalassan Castle Ruins. The FCW might give you a further pointer or two, perhaps. Or perhaps not! Good luck, regardless 😁

    JimPLoopysuejmabbott
  • Commercial use of maps

    Yep, I think many of us have learnt far more than we wanted to about the murkiness of copyright and IP laws in different parts of the world in recent months, thanks to events elsewhere in the RPG world.

    Bottom line is it's probably safer to create your own new maps from scratch, than try copying anything someone else has done, however varied, especially when you're intending to make money from doing so.

    JimPScottAjmabbott