
Wyvern
Wyvern
About
- Username
- Wyvern
- Joined
- Visits
- 2,970
- Last Active
- Roles
- Member
- Points
- 5,159
- Rank
- Cartographer
- Badges
- 24
-
Community Atlas: Dragon Head, Lanka, Kumarikandam
A good deal later than I'd hoped, delayed thanks to various events outside my control, the next batch of maps for my sort-of Dungeon24-25-2... project are finally completed, covering aspects of a small peninsula on the northern shores of the easternmost Peninsula of Lanka, Kumarikandam:
Lanka's pre-existing Atlas notes described it as an ashy, blackened, barren, volcanic wasteland, home to demons, dragons, dwarfs and assorted other (probably inimical) humanoids. However, peering closely at the Atlas map for the peninsula, there are a few spots with trees, shrubs and other hints of vegetation, some of which have settlements marked nearby, so it's not entirely desolate. And it was one of those vegetated headlands that I finally settled on mapping, from this extant base (extracted from the map above):
That orange-outlined area is some 20 miles square (30 km or so), to give an idea of scale.
A group of locations where sites of interest could be placed, were randomly assigned, much as usual, and then ideas for what they might be were drawn from, or inspired by, prompts from The Story Engine's "Deck of Worlds" and its expansion card sets, with some from the main "Story Engine" deck and its expansions too, including "Worlds of Blight & Shadow", "Written in Ash & Bone", "Worlds of Myth & Magic", "Worlds of Tide & Tidings", "Heroes' Quests & Fools' Errands", and the "Story & Worlds Bridge Expansion". From which you can tell I was leaning heavily into the "doom and disaster" concepts from the previous map's notes...
With that completed, the map was starting to come alive more, which, thinking about its geographic location - right on the equator - helped firm-up further. I was tempted to run lines of low hills into the gaps in the pre-mapped wooded areas, on northeast-southwest lines, only to decide against that (although hints of that still survive in the final map) as some of the ideas that had begun to coalesce favoured more west-east lines instead, partly based on what and where the random features were placed. These also gave rise to a number of offshore items, many of which were turned into islands too small to be shown on the original (honest!).
Thinking of what mapping styles might work best for this generally "threatening" area brought me eventually to the Dark Fantasy Maps style (CA140), to which were added items from the SS1 Fantasy Color style too, as suggested by the CA140 PDF Mapping Guide. After which, mapping commenced:
To keep things nicely confusing, "Dragon Head" is the name of this whole peninsula area, a coastal village settlement on the peninsula's northern tip, and the name of that headland where the village is sited! More hints of oddness feature in other map names, which the PDF map notes in the Atlas expand upon, as usual. There are definitely Dwarves, Demons, (Demi-?)Gods, Cannibals and Undead in places though, not all necessarily in what might be considered typical forms, along with still weirder things...
Speaking of which, the jungles have been kept deliberately off the hills for a couple of reasons. One is to further enhance the slightly uncomfortable feel of the whole area - rainforest jungle, but maybe the rain here isn't so healthy as it might be (the locals say it's often so heavy, it strips anything less tenacious than grass from the uplands). Plus the land has been tainted by events elsewhere across Lanka that laid waste to so much of it. The other main reason though was because when designing this map, I was also reading a couple of books on the Guadalcanal campaigns of 1942-43 in the Solomon Islands. Those islands are covered in tropical rainforest jungles, yet on Guadalcanal, as period photos clearly show, the hills are bare of anything much larger than scrubby bushes and grass, including from before any fighting began there. That contrast was just so unnervingly striking, it seemed very apt to reuse it here.
The dungeon map was originally going to be located on the western flanks of the narrow, crevasse-like canyon of Sundered Dale, near this map's centre. However, I found I was struggling to find reasons to so-locate it, and exactly how it was going to work there, because part of the design from the Inkwell Ideas Dungeonmorph Dice showed a large clump of trees in an open air circle, in the centre of a large, partly-roofed, temple-like chamber.
Inspiration for where else it might be placed, and just what it might be, came unexpectedly during a YouTube livestream on Free RPG Day 2025 by The Story Engine, creating settings with various guests using their card decks and expansions. One feature option that wasn't immediately spotted by the streamers was "Fence of Toads", and as so often in the live chat, we went off on our own little tangent about that... Then the stream's organiser, creator of The Story Engine decks, Peter Chiykowski, spotted our tangential chat about the point where I'd mentioned I'd then very recently been designing a "Swamp of Toads" (for this Dragon Head map). He said he'd love to see that, half-jokingly, and so was born the decision to expand the Swamp of Toads into a complete, separate Atlas map!
In case you can't spot the Swamp immediately on the map above, it's here, and we'll find out more about it next time:
-
Printing maps from PDF?
So far as I understand it, if you have an MS Office 365 sub, Publisher will cease working in October this year (I think - can't actually recall the exact date now). If you have Publisher on a computer that isn't connected to the Internet (so it was purchased years ago, probably on a disk of some kind - 3.5" floppy or CD-ROM), you should be fine.
I checked around earlier this year when this was first announced, and it seems that the free Libre Office suite (essentially the free equivalent to MS Office) will still open MS Publisher files. I haven't had time to install and check this as yet, but I know the earlier version of their MS Word-equivalent worked fine, and would open MS Word documents, although MS Word (of course...) won't open their files.
I like Publisher because it's so easy to resize the physical page size to fit whatever you're creating exactly - so it's really easy to create and save images, including images drawn in Publisher, to a very precise size. I know you can do this in other programs as well, but I've been using Publisher for decades, so it's much easier that way. I used to create all my maps and diagrams using it 20+ years ago, including for print publications!
-
Printing maps from PDF?
I haven't done a lot of printing to true scale like this. However, when doing test prints of any map, I simply save it as a rectangular section .JPG, then transfer that image to MS Publisher (albeit not for much longer, as MS is to withdraw support and cease the program shortly...), because there, I can set the image up exactly where I want it, at exactly the size I need, on whatever paper size I want. That can then be printed directly, or printed to a PDF, or saved whatever other way seems best.
The main reason I do this is because I've had horrendous problems trying to print directly from CC3 and CC3+ in the past, with fills printing weirdly, or with odd colours, etc.
If you want to try this, save the entire map as a .JPG at the exact size you need the full map to be when printed out, and leave the cutting-up into pages till you have it in a program where you can do that more easily - or the GM can, if that may be better (in case their printer doesn't like the PDFs you've prepared). As Don said, bleeping printers!
-
[REQUEST] Can we PLEASE get Warhammer Fantasy Resources!!! ^_^
GW are not noted for their generous licensing terms; very much the reverse, in fact, judging by conversations I've had with owners of small businesses interested in trying to sell their physical products over the years, and they insist on a huge amount of control over exactly what can be sold, how much stock the business HAS to take per month (regardless of what the business itself knows will actually sell), and how it can be displayed. I can't imagine they'd be any more willing to consider something like this. If they were interested, I'd expect they'd be doing it in-house already.
-
WIP - Wayward Village and Inn
Glitch commented: 2. Use the select point option to draw grid box. Easy to do, but if you have and irregular building, setting two grid boxes creates a misalignment of the two grids.
It shouldn't create a misalignment if you use the snap grid properly, but you may need to mask the second grid in places. Or you could just draw one grid across all, and mask those areas of the grid that lie beyond the structure's walls.
As with most things in CC3+, there isn't just one option for solving issues like this - it's which one you're more comfortable with that typically wins the day.