Avatar

Wyvern

Wyvern

About

Username
Wyvern
Joined
Visits
2,453
Last Active
Roles
Member
Points
4,377
Rank
Mapmaker
Badges
23

Latest Images

  • [WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur

    Thanks very much folks!

    @jmabbott asked: In the Dungeon map, does the stippling fill come with the style (OSR Dungeons right?), or did you make it yourself?

    I explained how I'd arrived at this in the first post here earlier, and also why I'd opted to draw it this way (which is also why I've been sticking with a B&W style for all these maps too).

    The essential points though, extracted from that linked topic, are that the style is the OSR Dungeon one from Annual 97, and that: The dot-shaded look was achieved first by laying down a base smooth polygon using the "Stones" fill texture, and then adding random selections from the two "Gravel" symbols over that on a separate sheet, all placed by hand, which allowed variable densities of such shading nearer the outer wall lines, and within the design, where rock pillars had been left in the Mirror Maze section particularly. The Stones texture had to be rescaled in the drawing to better fit the size of the Gravel symbol dots, which was pretty straightforward, and the whole does give quite a nice hand-drawn-like look to the shading.

    Naturally, all I did here was to repeat that for this map. This time, I did get to play around with some of those textures for a genuine bit of the outside, as well as some plants, on the ledge to reach the front doors, however.

    jmabbottRoyal Scribe
  • Community Atlas 1000th map Competition - with Prizes [August/September]

    Map eight of my little group of settlements is for Brightlawn Hamlet:

    And here are the FCW and PDF files for it:

    having updated my WIP topic and added a higher-res map version to my Gallery, as normal, too.

    LoopysueMonsenRoyal ScribeShessarWeathermanSweden
  • [WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur

    The eighth small settlement in this set is from Hex 1604, Brightlawn Hamlet:

    No especially fancy elements were required here, although as a major river shown on the Atlas map for this continent, the Torne needed to look somewhat more imposing than the others to feature so far, and I did feel it would be useful to include an outlet into it from the subterranean streams that had been randomly decided-upon as part of this hamlet's layout. The settlement is also relatively close to the edge of the Siljan Hills, so a few more of the style's contour lines were added than normal. I did trial one of the cliff-line symbols for what became the Wend's Hole stream outlet as well, but that just didn't look right, mostly because the better-shaped of the cliff options is intended as a promontory, with the cliffs on its outer side. Instead I simply hand-traced the line of that cliff piece, and drew the little cliff-line markers to make it look more as if this was a hollow than a clifftop, which in combination with the contours and a mild shadow effect (suitably masked in part) seemed to work well enough.

    Everything else was much as has become normal for these village maps, with properties of varying sizes and types, scattered vegetation and a few fields. Interestingly, the random options here from the Shadowdark tables came up with an area with a pillory and a "Wanted" noticeboard that wasn't a market place, although it makes such an obvious feature in the settlement, I decided occasional markets could happen there too. I added a well, and a hut by the noticeboard, since it made sense to develop that other local notices might be pinned-up there, thinking of medieval European settlements and how things such as broadsheets were presented publicly. The oracle in the cave below the small temple here adds a further note of mystery to the place, which hopefully helps make it seem a bit more "real"!

    LoopysueRoyal ScribeShessarAleD
  • Community Atlas 1000th map Competition - with Prizes [August/September]

    Map seven from my set of ten is for another hamlet, Rularn:

    A more extensive set of notes than usual have been added to my WIP topic elsewhere on the Forum (as I remembered to make some screenshot versions as I was constructing this one!), with a higher-res image in my Gallery. The FCW and PDF notes files follow:

    MonsenLoopysueRoyal ScribeShessarWeathermanSweden
  • [WIP] Atlas Contest - Yréas Kóltyn Village (Kingdom of Enía, Gold Coast region of Dóriant)

    In terms of what you want to put into your write-ups for the Atlas, that's entirely up to you (within any existing constraints that previous mappers may have set for the region). I tend to go with things that interest me, either that I've developed in the past, or had as ideas previously, or that have been suggested by rolls on random tables (or similar RPG mechanics). You may find those ideas also come to influence changes in how the maps look though, so beware 😁!

    With the Elven village map, the linking aerial walkways seem both a little too wide, and much too grid-rectilinear right now. The latter aspect jars with the far more free-and-easy surface pathways, and while the nature of the walkway symbols means they will always be less curving, their long straight tracks don't look so good to me right now. It may be worth experimenting too with some scattered trees/bushes around and even under the walkways (some are long enough they probably need support from below of some kind, for instance), as well as between the arboreal buildings. Tree houses really shouldn't be all that easy to spot, although mapping often brings compromises that aren't wholly realistic, of course.

    Royal ScribeLoopysue