
Wyvern
Wyvern
About
- Username
- Wyvern
- Joined
- Visits
- 2,970
- Last Active
- Roles
- Member
- Points
- 5,159
- Rank
- Cartographer
- Badges
- 24
-
Dungeon on a strip-map?
I keep an eye on a few other places online than this Forum from time to time, and today came across this recent posting on Dyson Logos' blog. It concerns a very long, thin, detailed dungeon map, and you can download a free copy of it from the blog page in its coloured version, as well as a zip file in black-and-white with and without a grid. I've not come across anything quite like this previously.
What occurred to me was that this might be an interesting idea to try using the strip-map technique, highlighted back in May 2009's Cartographer's Annual issue. The nature of the map on Dyson's website would make it difficult to draw something similar using CC3+ as-is, as just being so long, but a chopped-up version like the classic strip map could work quite well.
Long walk for the player characters if the entrance and exit are at the same end, and the big treasure room's at the other, of course!
-
Community Atlas 500th map and 4 year anniversary competition with prizes.
@Autumn Getty - That's midday = noon on Monday by Greenwich Mean Time = UTC. If you're not in the GMT = UTC time zone, you'll need to convert, of course.
-
[WIP] Atlas Competition Entry - Coils of the Cold Coroner
Contests here seem to me as much an opportunity to experiment within parameters we might not ordinarily set ourselves otherwise, as anything else. And learning's all part of that. The snow caves look interesting; impressed by their fractal extent and complexity! Not sure they quite connect with the room maze, but appreciate that might be deliberate, given the red number "1" by the double doors.
I like the off-axis room-maze too, but maybe the numbers might be set upright? That could emphasize the off-kilter nature more, though they're perfectly legible as-is.
-
[WIP] Community Atlas Competition - Runcibor Dungeon
-
Community Atlas competition entry: The Summer Palace of the Winter Queen
Thanks Jim!
And thanks for the explanation, Remy. I appreciate fonts can be problematic in CC3+ at times, although in this case, the two ocean labels seemed to have changed far less than the placement of the four numerals and their associated snowflake markers, which had moved closer to the labels - on the version above here, much closer - than where they were set on the CC3+ drawing. Interestingly, on the higher res printout I did, the texts hadn't altered at all, so far as I could tell, but the earlier placement of the four markers and labels was wrong; not by so much as the lower res version above, but very noticeably all the same. Which does make me think still that it's been primarily a proximity issue along the same horizontal lines (maybe because both the snowflake and ocean text labels were placed using the same horizontal snap-grid placement). Odd the snowflakes should have dragged the numerals with them all the same, as they're not grouped, just individually placed, and the numerals aren't all on the same horizontal lines. Just one of life's little mysteries, perhaps ?
I had another look at the Locations map again today anyway, and decided to try moving just the numerals and markers further out from the labels, and that seems to have worked OK:
The separation is now only about twice what it was previously, yet as you can see, the difference in where they appear is very much greater, and almost exactly where the markers currently are in the FCW file, as well as on the higher res jpg and printout I tried.
Final checking of the accompanying texts is still to complete, but I'm hopeful of having the set ready to submit by maybe tomorrow or Saturday.