Avatar

Wyvern

Wyvern

About

Username
Wyvern
Joined
Visits
3,240
Last Active
Roles
Member
Points
5,519
Rank
Cartographer
Badges
24

Latest Images

  • Community Atlas - Doriant - Galahais - The Morstarik

    Yeah, I agree with Monsen regarding the text labels. There's also a problem that parts of the words on the paler text fade where they overlie the palest green on land.

    I get the impression too that the roads are on a Sheet higher than everything else, so look to be overlying some of the text labels as well.

    Might be worth tweaking some of the red dashed border line nodes to try to remove the odd long dashes in places, though this is a perennial difficulty and can't always be properly resolved, I know.

    I'm finding the dashed roads a bit distracting. Partly, this seems to be because the roads cross over the settlement circled-dot symbols, so that could be simply part of the Sheets issue noted above. However, I think it's also partly because the roads often don't pass through the centre of the settlement symbols. While that can be a legitimate point on a map (i.e. the main road may not pass directly through a settlement), at this scale, I think it probably should be tidied-up.

    JimP[Deleted User]
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    I think if you're wanting to make a series of smaller, maybe more detailed, maps, it would be useful to have a single map showing the overall layout for the whole level as well. Much as Monsen said, you might want to do detail maps for particular areas in a city, say, or a room in a dungeon, but as GM, it's essential to know too how those parts relate to one another overall.

    You could though make a feature of this for the Atlas, by using different styles for the overall map and the detail ones, perhaps.

    JimP
  • Panzer sample thread

    Very sorry to hear that @Lillhans .

    Hope you can get something resolved and back to mapping (and AFV designing, naturally) as soon as possible.

    JimPLillhans
  • Live Mapping: Modern Atlas

    🌩️Thunderstorms permitting, anyway 😉⚡️

    JimPLoopysue
  • A Quick Stab at a New Map

    I do have a number of Cloudland areas in my Errynor maps on Alarius, which have floating settlements of various sizes and types in places, although they're cloud-based (buildings as well as the supporting structure), so the rocky base and "real" buildings here would need some additional explanation, though that wouldn't exclude it.

    The downside is I'll not be mapping any of those areas in more detail any time soon (already committed to the next of the 250 x 200 mile maps from that region, for instance).

    For Jim's idea of a floating city, maybe something like what I used for the Summer Palace of the Winter Queen maps might work? That used a limited list of random places the Palace might appear on any given day, with a sketch map of the world.

    Another possibility might be somewhere over the high-magic-using continent of Kentoria. Not sure any of the three more detailed areas done so far would be suitable, though it couldn't hurt to check. Or maybe it could simply float from place to place above Kentoria?

    JimP