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Wyvern

Wyvern

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Wyvern
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  • Community Atlas: Embra - Enclosed Places

    Place 2 is the "famous" Red Picket Golf Course (given Embra is, extremely loosely, derived ultimately from the real city of Edinburgh in Scotland, it proved impossible not to include something relating to golf in these maps of the Faerie city):

    This time, there is the option to hide the labels for the course separately from any other map labels, to make the various hazards and obstacles easier to see, although the labelling is essential to work out what is meant to be where in terms of trying to complete the course:

    A small key has been provided with this map as well, to better clarify what the recurrent features of the course are meant to be. The PDF and text files for this map describe in detail the Faerie elements of the course, which plays as something like a cross between "real" golf and miniature or crazy golf, with fantasy aspects to-boot. Of course, those descriptions also explain why the course seems both a lot smaller and shorter than real-world golf courses (key word "seems"...), and that it may take players, non-Faerie players especially, days to complete a round of the nine holes. Benefits may accrue for those who do persist and finish the course, however. And they may find their time has not been nearly so wasted as they may have felt while still playing (Faerie time-dilation can work both ways, after all).

    There are just a couple of buildings on the map, and these have been provided with internal-layout drawings via a couple more toggles in the Atlas FCW file for the ground floor, and the upper storey of the Clubhouse (only):

    LoopysueJimP[Deleted User]BidmaronMapjunkieLauti
  • Community Atlas: Embra - Enclosed Places

    Place 1 from this list is the Freed Haven Floral Garden:

    The general layout for all the "Places" maps is much as set by the "Villages" ones earlier, except obviously that the maps are now square (or occasionally rectangular). Although the scales have been retained, the unlabelled compass-rose has been omitted. While that decision was made partly for space reasons, it also follows along from the concept that in Faerie, sizes and directions need not be fixed. Plus the rectilinear borders provide clearer indications for such directions than the round "Village" map edges, should they be needed. The misty map edge is a reminder that the various Places in Embra do not link directly with one another, so visitors could go almost anywhere in the city from one Place to the next.

    This map clearly has more detail in its middle than the usual Forum resolution will allow, so a closer view seems useful for that:

    With all these maps, the intention is for there to be a toggle in the Atlas FCW version to allow the on-map labels to be turned off for greater clarity, given that sometimes the labels have had to be placed directly over the feature they're marking. There are though no buildings here - for all some elements might looks as if they should be (the accompanying text and PDF files explain more, and what the real nature of the not-buildings is):

    Loopysue[Deleted User]Lauti
  • Community Atlas: Embra - Enclosed Places

    Having successfully negotiated the outer "ring" of Villages that comprise the initial appearance of the Faerie city of Embra when approaching it from beyond, using the "Official Guide" map, the first set of Places that might be encountered in the city proper are the Enclosed Places:

    Or as we see from the new lower map, the Enclosed Places of Interest, following along from the "tourist's guide" style of naming for these link-maps.

    The perceptive will immediately spot the new-look frame border decoration, this time reworked after part of one in the Dover Clip-Art "Celtic Borders on Layout Grids" hardcopy book, combined with one of the Dover interlace bird motifs. The link-spaces themselves are simply labelled extracts from the final maps, with a couple of reminder notes for how GMs could use random rolls to determine where the travellers might be going next from here. The PDF and text notes include a further reminder not to forget which number was rolled if the final "Streets" location was chosen, as that map condenses five places onto one map, whereas the others feature just one place each.

    Loopysue[Deleted User]MapjunkieLauti
  • The Creepy Crypt project

    If the heads are also separate, the bandless worm bodies would work well as tentacles that aren't the classic octopoid-style with suckers too, and an obvious "up and down" as a result.

    JimP
  • Making hand drawn seamless tiles

    I've told you these details because it took me 2 hours of really intensive googling to find out how to activate it.

    This reminds me of the first time I opened GIMP - OK, I have the three (what? why?) windows open; NOW what do I do? And which of the three windows do I do what in?

    Glad you've managed to source a better program for creating seamless textures though. I know this is something that keeps on coming back time after time for quite a number of folks here.

    Loopysue