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Wyvern

Wyvern

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Wyvern
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  • Banners

    Sue's Banners & Seals have been released into the wild now - all looking great, as expected!

    Very well done Sue, and Ralf of course, for setting it all up - complete with varicolor seal designs.

    Might have been nice to have had a graphic showing all the seal options in one place in the PDF Mapping Guide, as there are a lot there - standard letters, runes and blanks, aside from the pictorial designs shown earlier in this topic. I'd recommend copying Sue's graphic here and using it for reference if you're likely to be using the seals a lot to help out.

    JimPLoopysuemike robel
  • How to add large symbols to a city map

    Yes. Click in the box at the top of your CC3+ screen that has "W:" in it (to the right of the colour box). This calls up the Line Width Settings pane, and you can adjust the width of any line you're about to draw to whatever you need. The actual width is in Map Units (so miles or kilometres for an overland map, feet or metres for most other types).

    Driechel
  • [WIP] Atlas Competition Entry - Coils of the Cold Coroner

    Ithaqua does tend to be more an overland deity in the tales, but maybe a cult of worshippers with a near-deity-like offspring as their central focus for a subterranean setting?

    Autumn Getty
  • I'm getting hit by the 'no post in 60 seconds' spam block.

    Like they said, "Slow down, you move too fast..."


    Loopysue[Deleted User]Lorelei
  • What are you using your maps for?

    Seeing the replies to Monsen's original query, I seem to be something of an aberration, as while I do make maps for RPG use, and tabletop wargames sometimes, the primary reason I invested in Campaign Cartographer initially was to make historical and semi-historical real-world maps, particularly regarding military history, and its mythical counterpart, from what wargamers class as the "Ancient" period. This covers pretty much everything prior to the widespread use of gunpowder weapons during European medieval times.

    One of the first maps I did with CC3 was for use with the Erin wargame rules produced by Scottish company Alternative Armies. This concerns the mythological island of Ireland, its waves of invaders, and the battles they fought in the mythical past. Alternative Armies make a unique range of cast metal 28mm miniatures to go with these rules, interpreting some of the mythic inhabitants of Ireland in interestingly unusual ways (to me, anyway). The background information in the rules included some details on a few places already, along with providing a sketch map based on a 15th century CE drawing from details given by Claudius Ptolemy (circa 90-168 CE). However, I wanted to go further than this, and embarked on a lengthy journey into the mists of Irish mythic history, and how that has been influenced by physical topography and prehistoric sites across the land.

    Ultimately, in 2012-2013, I constructed three maps of this mythical place. The first was based on modern topography, with selected Curious and Ancient places of interest added using various red-labelled symbols or markers. The purpose was to provide a range of sites scattered across the whole of Ireland, without cluttering the map too greatly, to help stimulate ideas for Erin game scenarios, drawing upon real-world and mythical Ireland, where the latter elements were mostly taken from the different redactions of the 11th century Lebor Gabala Erenn (The Book of Invasions).

    [Image_14980]

    Since this was intended as a poster-sized map, the labels on this image are mostly illegible, so to give a better idea of what was going on, this is a closer view of the central-eastern part of the island - still a little fuzzy to keep within the Forum's image parameters.

    [Image_14981]

    Blue labels are for watery elements - so coastal features, rivers, lakes and so forth - brown place-names for physical features such as mountains and hills.

    Next, I drew-up a revised version of that 15th century Ptolemy's map of Ireland with all of Ptolemy's place-names added using blue and brown labels, and red-labelled items taken from the Erin game background positioned in relation to the amended geography, as far as possible, along with green name-labels for the five peoples involved in the Erin setting.

    [Image_14982]

    While compiling notes for this project, I came upon a paper by Robert Darcy & William Flynn, "Ptolemy's map of Ireland: a modern decoding" that had been published in 2008 in the periodical Irish Geography (Vol. 41, No. 1, pp. 46-69, if anyone wishes to hunt it up). Their research suggested a rather different form for Ireland as understood by Ptolemy, and on the principle one can never have too many maps, I decided to draw a third version showing this, again adding features as for the "other" Ptolemy map, but this time making the named watercourses more closely follow patterns like their plausibly-identified modern ones, variant coastline permitting.

    [Image_14983]

    Further afield, one of my particular historical-archaeological interests has long been the ancient Near East, notably from the 4th to 1st millennia BCE. Published maps often use only established modern geography when discussing parts of this region and period, whereas both coastline and river courses are known to have changed considerably in places. This can become confusing, especially where ancient coastal trading settlements seem to be nowhere near the modern coast, along with those places no longer served by watercourses or wells of any kind. Plus of course, even maps with the earlier coasts and watercourses shown (so far as such things can be established now) frequently failed to contain other details of greatest interest to me - isn't that though always the way?!

    A couple of CC3 examples. This was one of the first maps of its kind I devised, back in 2013-14, for the 3rd millennium BCE, to illustrate the relative locations for a selected number of key ancient settlements around the Fertile Crescent region, notably in southern Mesopotamia (modern Iraq).

    [Image_14984]

    Those familiar with the area will appreciate the head of the Gulf lies significantly north of where it does now, and there are more channels - mostly human-built canals - on the lower Euphrates river.

    The second example, from the same epoch, was to illustrate the places east of southern Mesopotamia known to have had trade links with the near-Gulf city-states.

    [Image_14985]

    Here, there have been additional changes to the Pakistan-India coast and the lower River Indus, for instance.

    Sadly, the FCW files for both these maps were lost in separate hard-disk and memory-stick failures, before the originals could be copied elsewhere, so all that survives are a couple of JPEGs.

    Returning to more mythological themes, something else which has held a long fascination for me is the voyage of the Argo, firstly thanks to the Harryhausen "Jason and the Argonauts" movie, but in later times through the various ancient Greek and Latin versions of the tale. In 2015, I finally got round to doing some CC3 mapping for that too, regarding the outward voyage of the Argo from Greece to Colchis, at the eastern end of the Black Sea (modernly Georgia). The overview map:

    [Image_14986]

    However, as this was designed as an A0 poster, I'd be amazed if anyone can properly read any but the largest labels on this reduced-size version. So this is just the mainland Greece part:

    [Image_14987]

    Even that's not as clear as it might be, but the eagle-eyed may spot an unexpected inland lake where there now isn't one north of Pagasae, restored to its probable 1st millennium BCE appearance. And if you think some of the names look a little faded, you're quite right; that was entirely deliberate, because settlement names were often widely understood for the period, but regional names could be rather more fluid.

    I did a whole series of maps for some of the places sailed-by or stopped-at in one or other version of the Argo's journey, using a similar "contoured" style to this Black Sea one for the more historical settings and places. However, I switched tack for those more mythological places, such as Colchis:

    [Image_14988]

    You'll notice a lack of scale on this image. That's because even the relative location of the places shown isn't firmly-fixed in the tales, let alone how far apart they were from one another. Real-world geography is no help at all, as even the possible location of the city of Aea isn't as established as you might hope.

    Along the way to Colchis, I devised a series of tabletop wargame scenarios, including mythical battles described in the tales as well as some "what if" ideas that didn't feature so, drawing on the "Hordes of the Things" (HotT) fantasy wargame rules. These allow small-scale actions to be fought on a handily square area - often no more than three-feet on a side. So I sketched the tabletop layouts for those too with CC3, like this one for the escape of the Argonauts from Colchis with the Golden Fleece:

    [Image_14989]

    Can the Argonauts get to their ship and escape before the pursuing Colchians catch them?!

    Working on all this, in conjunction with the HotT rules, which allow for longer wars to be fought too, I came up with a couple of on-land campaigns between the various peoples along the southern Black Sea coasts and further inland that the Argonauts had met, knew about, or had sometimes fought with, many of whom also featured in the more historical ancient texts. So another mapping style could be explored as well, if of a more abstract nature suited to the standard HotT campaign procedures:

    [Image_14990]

    It may not be obvious that Dorylaeum and Ankyra are intended as independent, unaligned cities, separate from the named powers illustrated here. For orientation, Cius and Amycus represent places near the eastern-southern Propontis/Sea of Marmara coasts, while the line from Calpe via Mariandyni City (modernly Eregli) to Sinope is effectively the southern Black Sea coast east as far as the modern Sinop headland of Turkey.
    [Deleted User]Loopysueaulyre