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Wyvern

Wyvern

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Wyvern
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  • Community Atlas: Errynor - Aunty MacKassa, the Area Maps

    Thanks @Monsen !

    [Deleted User]
  • Community Atlas: Errynor - Aunty MacKassa, the Area Maps

    The set of Aunty MacKassa maps is the final group in the series of sub-maps from Map 01 of my Errynor mapping project. I'm not intending anything quite so extensive for the other 39 250 x 200 mile maps in the set, though you never know! Indeed this group of drawings grew rather out of hand anyway, albeit I've long found RPG scenario planning has a tendency to do that as the ideas build up along the way. My original intentions for three maps to detail deep-sea hag Aunty MacKassa's lair (site 11 in the lower right corner of Map 01) have ended-up as seven separate drawings!

    Partly, this was because while working on some of the other detail maps in that corner of Map 01, I'd realised Aunty MacKassa could have been long-influencing events elsewhere across the region, especially at the Kachayan settlements of Shark Bridge and Ellenge. Aunty's backstory in all this is given among the various map notes with this set, incidentally.

    As Shark Bridge is almost 50 miles from Aunty's coral cave lair, I decided to set a 50-mile radius limit to her influence overall, a zone where she might sometimes be seen, and within which she might wish sometimes to act. This had the further possibility to reduce the edge-of-the-world syndrome of Errynor Map 01, because this zone spans parts of Maps 01, 02, 09 and 10. Of which only Map 01 has so far been completed, of course:

    Thus came about the first Area Map, in three versions, following the standard pattern established by Map 01, for the sea-bed, water column, and sea-surface views, using the Herwin Wielink mapping style:

    Fresh PDF and text notes were prepared to accompany this map.

    Next, I began zeroing-in on just Aunty's lair:

    The next map shows in detail the sea-bed region a little over a mile in extent all around Aunty's Cave home. I'd rather enjoyed drawing the Shark Bridge area map earlier, using a different background and simple vector not-symbols (they're just copied small drawings, not true CC3+ symbols), so opted for a variant on that, choosing one of Sue's Parchments from CA132A for this map's backdrop, and sketching-in the cold-water coral reefs, with the local wildlife and other surface features, all of which had been previously randomly-rolled in preparation. The "symbol"-drawings were much-expanded from the collection used in the Shark Bridge map, naturally:

    The second version allows the zones closest to Aunty's lair to be precisely identified for GMs, using toggled circle overlays. The nature of the features themselves is detailed in a further set of PDF and text-files notes accompanying this map.

    There wasn't space to add a metric scalebar too, so that's been provided as an option via toggle for the Atlas FCW version:

    The remaining five drawings in this set should follow shortly, all being well!

    Loopysue[Deleted User]DaltonSpenceGeorgeRaikoGlitchTheschabiJimP
  • Community Atlas: Errynor - Ruined Thalassan Castle

    In theory, this ruins map was going to be one of the smaller, thus quicker, maps to draw. I wanted to add it to the set from Errynor Map 01 as it was the only Thalassan (Fish-folk) structure in the area, and it seemed useful to provide at least one sample settlement for each of the represented undersea humanoid folks shown on that map.

    The overall pattern for it was easily established randomly from a few dice rolls, and I had already some ideas for its appearance, with whatever else might be concealed by the ruins. Given the site lies below almost 3,300 metres of ocean (nearly 11,000 feet), I wanted to use a black-and-white mapping style, in-keeping with most of the other deep-water maps in the set. It was though obvious that no style would provide the symbols I'd need for the structures, which would have to be hand-drawn. So I settled upon the Black & White Towns style by Pär Lindström from the 2015 April Cartographer's Annual, mostly because I thought the sketchy contour-line symbols in it might work well for the silt-covered rubble piles I'd envisaged as surrounding this ruin. While these did work out quite nicely, adding shading to give the rubble more definition took a lot more time than expected, particularly in showing the whole site in an elevation drawing as seen from the sea-bed.

    The font is AquilineTwo from the 2012 CA, as I originally thought to use the scale-bar symbol as well as the draconic north indicator from this style, and that's the font employed in these.

    Clearly, there's a lot of blank space here, and the scale-lines look a little odd too. The reasons for both are explained by activating the Residual Magic toggle in the FCW file:

    The explanatory banner text has also been increased here, although for clarity, those notes are repeated and expanded upon in the map's accompanying text-file and PDF notes.

    As the magical blue glow extends some distance below the sea-floor surface, it's obvious there's something more happening there too, and activating the Subterranean Tunnels toggle shows what this is:

    A series of subterranean chambers and tunnels, essentially, with a further banner note of explanation. The latter of course hints at still more to come, given the vast blank space beneath it. So activating the Original Towers toggle reveals...:

    I'd had to draw out in advance what the towers would have looked like before they became ruins, to get the look, sizes and angles right, so it seemed probable this would be something other GMs might find helpful.

    For the underground maps, I added a "concealer" Sheet with a Transparency Effect to reduce the strength of the surface features and magical glow for clarity, which is largely why the shadows on the surface views ended up so relatively strong, when the subterranean areas are hidden. Naturally, the shadows are unrealistic anyway, as there'd be ordinarily no light at all at such depth. Without them though, the drawings are much too flat, as some shadows at least are what the eye more or less expects.

    LoopysueGlitchMonsenJimP[Deleted User]LillhansAleD
  • Loopysue Hits 10,000 Posts!

    Apropos of nothing much beyond my spotting this, but I see @Loopysue has just achieved the milestone of 10,000 Forum posts here today, the first person to achieve this!

    Round of applause for Sue, please!

    ๐Ÿ‘๐Ÿ‘๐Ÿ‘

    ๐Ÿ˜

    LillhansGlitchAleDMediomike robelScottARicko HascheRaikoRoyal Scribe
  • Paper Modelling (October 2021 Cartographer's Annual)

    Thinking further about this, it occurred to me it might be helpful to provide a list of manufacturers that produce, or have produced, downloadable card and paper models, with website links. I'll not pretend this will be fully comprehensive, but it may give some more precise pointers than simply advising people to go and hunt through the OBS sites and CWF. Where not noted, the scale is generally the "standard" 28 mm-32 mm used for most fantasy and science-fiction gaming (which of course isn't a true scale at all, but what can you do?).

    Antohammer the Lonely Wargamer: Mostly 2D standee paper minis, with some 2D, 2.5D and occasionally 3D models as well (of terrain features, smaller structures and a few vehicles), fantasy and historical.

    Arid Hills Gaming: A limited range of 2D, 2.5D and 3D fantasy and science-fiction gaming terrain and props (e.g. for dungeons and graveyards). Manufacturer has now though switched to 3D printer files only.

    Avalon Game Company: Mostly paper minis (plus a massive collection of written RPG accessories, gaming floor tiles, tabletop print-and-play games and accessories), with a limited range of fantasy 2D and 3D scenery, e.g. for dungeons.

    Black-Ronin: A small number of 15mm-18mm scale 3D exterior modern buildings and structures, and 2D floorplan textures, intended for historical wargames.

    Crooked Staff Publishing: A VAST and increasing range of Pay What You Want texture packs for creating your own scenery. The guy who is the company, Kristian Richards, also produces regular short YouTube videos (59 so far!) on using these to make 2D, 2.5D and 3D models (attaching the texture to various types of card and foamcore first, very often), and has an enthusiastic Discord channel. Although not specific models as such, the PDF file textures could be easily converted and transplanted for personal use in CC3+ to draw specific models using them in Dioramas 3, for instance. The videos are especially to be recommended for new card model builders, and mappers particularly may care to view the, currently 4, "Tiny Terrain" videos, which are in essence 3D hexmaps!

    DarekPages: A small, occasionally growing, range of 3D terrain models, some vehicles and 2D minis, for near-future/science-fiction settings (although some items will work for fantasy too), with comprehensive photographic instructions.

    Dave Graffam Models: A huge, still growing, range of 3D, mostly exterior-only, models for fantasy and science-fiction settings, with 2D ground tiles as well. Instructions provided with each kit, many of which make heavy use of the PDF layers facility, so each model can be built in a variety of appearances.

    Eddnic: All-free, more-or-less unique 3D paper minis, and some 2.5D and 3D fantasy prop models (HeroQuest-style, after the 1980s fantasy boardgame of that name). Not for beginners, as some can be very difficult to make, there are NO instructions, and searching through to find what might be of interest is a challenge in itself (as it's purely a blog site), but the models are often astonishing and - as mentioned - free + unique!

    Epic Wargaming also known as Print and Play Fantasy: Primarily wargame-style 2D fantasy standee minis, but there are a couple of 3D models as well, notably a castle on the Wargame Vault site. A major website failure three years back has meant the ranges are still incomplete on the new site, although new minis are produced from time to time. Many of the minis are free, though some are Patreon-only items now.

    Fat Dragon Games: A large range of mostly 3D buildings and terrain (for possibly the greatest number of biomes available anywhere in papercrafting), the later models often making use of the PDF layers feature to extend the options for how the final models can appear. Mostly fantasy structures, with some science-fiction, although the natural landscape terrain has many more uses. The owner has switched to 3D printed models only now, so the existing paper-model range is unlikely to expand further.

    Finger and Toe Models: A large range of 3D building, structure and vehicle models for fantasy, historical and science-fiction settings. Mostly exterior-only models, and provided with illustrated instructions.

    Haunted Dimensions: A host of horror-themed, free, 3D models, games and some minis. The models are chiefly exterior-only, though they do include the Bates and Amityville houses from their respective movies.

    Helion & Company: Their Paper Soldiers range of hardcopy and PDF books each contain complete pairs of historical wargame armies of minis, basic rules and usually some 2.5D or 3D terrain features and miniatures, and come with full instructions. Two sets, "European Buildings" and "Castle Assault", are especially heavy on the 3D buildings side!

    Hotz Stuff: A range of 1/300 scale historical naval wargame minis, including 3D ship and building/structure models, plus a range of 30 mm (1/60 scale) Wild West buildings and structures. No new items in more than a decade, however.

    Kingsway Models: Mostly hardcopy-only OO-scale (roughly 1/76 scale) historical British railway model structures and buildings, with a few free downloadable PDF items. Some 1/43 scale (O gauge) items also available. Print quality on the hardcopy items is often not as good as you would hope, from personal experience, and this is true also of the PDFs.

    Lord ZseZse Works: A range of 3D models (as well as lots of 2D ground-tile flats), primarily for fantasy settings, and including some terrain features as well as structures. Also a few 3D vehicles (historical Russian tanks). Unfortunately, after a very successful Elven Papercraft KickStarter campaign in 2014, the company ran into problems delivering all they'd hoped to from that, and although all their models remain available for purchase, no new models are likely, as the owners split-up in 2017.

    Mystic Mountain Productions: A modest range of fantasy 3D buildings, mostly exteriors, though some with internal 2D floor plans as well, with comprehensive photographic instructions. Often makes use of PDF layers to enhance the final appearance options. No new models since 2017, however.

    Okumarts Games: A large range of mostly 2D standee paper minis, but also produces some 2D, 2.5D and 3D models (dungeons especially in the latter type), mostly for fantasy and science-fiction settings, also some historical minis. Detailed photographic instructions are provided for the models, and the PDFs nearly always make much use of the PDF layers facility.

    One Monk (also known as Mayhem in Paper) : Although One Monk produces chiefly 2D standee fantasy minis and a few 3D vehicles, their main website also hosts a huge repository for many free minis and models created over the years by the papercrafting community, in recent years via the Cardboard Warriors Forum's "Monthly Hoard" system, or produced by individuals outside that.

    Papercraft Dungeon also known as Kev's Lounge: A range of mostly 2D paper standee fantasy minis, with a small range of 3D structures, the buildings coming with full external and internal artwork. The build mechanics can be complex for the structures, and although photographic instructions are provided, they work better for those with plenty of paper model-making experience. Tending to concentrate chiefly on standee minis only in recent years, however. In addition, not all the models are available via the OneBookShelf sites (the link above), and the owner's site, Papercraft Dungeon, while allowing easy paid-for and free downloads, will only let you download each item in your account a limited number of times - so make plenty of back-up copies!

    Papermau: An extensive, very long-running blog, which serves chiefly to highlight some of the many paper model creations freely available across the Internet down the years. The blog's author also makes new, usually 3D exterior-only, models from time to time as well. Being Brazil-based, a few of the blog posts in the past two years have become rather politicised, which may be something to be aware of.

    Paper Realms: A large and growing range of 3D exterior buildings, 2.5D/3D subterranean and ruin models for historical and fantasy settings, with some props sets and ground tiles, and some overground 3D terrain models, including options via PDF layers, and instructions.

    Papier Schnitzel: A substantial and growing range of mostly historical 3D model structures and ships (Dark Age Europe and Medieval Asia, primarily), usually with full exteriors and interiors, making extensive use of PDF layers, and provided with detailed, photographic instructions.

    PERMES: Chiefly a 2D standee minis producer (vast range; historical, fantasy and science-fiction), some of the sets do come with pieces of 2D or 2.5D terrain as well, and a few packs are chiefly of this sort. Instructions are not always provided, so some experience with paper modelling is necessary to get the most from these models.

    Ravensblight: The "Toyshop" section has a substantial range of free horror-themed 3D exterior-only buildings, games and vehicles, including full-sized novelty items. Commonly added-to around Hallowe'en in most years, in some cases with RPG/story notes as well, plus separate PDFs with instructions.

    Reviresco Tin-Soldier: A small range of mostly exterior 3D model vehicles, structures and buildings, making use of PDF layers to swap things around at times, and with useful, illustrated instructions.

    Scalescenes: A growing range of British model railway structures, buildings and some vehicles, available in OO (1/72) and N (1/148) scales and with different exterior texture options (though only one scale, and one texture option, is provided in each paid-for downloadable model). Illustrated instructions come with each kit. Look out too for the free downloadable PDF scale rulers!

    Stoelzel's Structures: A large range of highly detailed 3D models with full interiors and exteriors, often with props, and comprehensive instructions, suitable for near-modern and horror settings particularly, with some fantasy items (such as caves and dungeons). PDF layers are not used, so there are commonly huge numbers of pages per PDF, which can make it difficult to keep track of what to print when there are options available. Also relies on the use of foamcore to retain the correct wall thicknesses, so the walls are simply covers for that.

    Tinkering Tom: A small selection of 3D building models, fantasy-historical in nature, complete with illustrated instructions.

    Wordsworth Model Railway: A substantial range of British OO scale 3D exterior railway model structures and buildings, all free. Also a YouTube channel with a huge number of construction videos. Video 92 is recommended for beginners by the company, as a 10-minute general introduction to making card buildings.

    World Works Games: A large range of 3D fantasy, horror and science-fiction model structures, buildings and some vehicles. Unfortunately, the range is no longer supported, so is unlikely to further expand. In addition, the kits are all available only through the company's own website, and it too is not regularly maintained, so in recent years, it has been frequently, and unpredictably, offline for unexplained reasons. As only a limited number of downloads are available from each purchase, be sure to make plenty of extra back-up copies of anything purchased from the site.

    LoopysueMonsenroflo1Raiko