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Wyvern

Wyvern

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Wyvern
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  • Community Atlas: Embra - Wooded Places

    Wooded Place 2 is the Elfin Stone Ruins, now with extra map-border creatures (don't you just love "Mirror Copy" sometimes?):

    Which also shows I finally gave-in and decided to actually map one of the castles from the original base map as a genuine castle for once - or rather, a ruined version of one. Sort of... As a close inspection will suggest though, the castle doesn't seem to have had an actual gateway. A slightly better resolution image may help:

    As for The Red Elfin Stone Maze, that's difficult enough to see on the actual CC3+ map, albeit quite deliberately so, since the adaptation of the original base map's features here called for something odder than just ruined walls of somewhat poorly-constructed peasant housing (my reasoning behind the wall-lines on the hand-drawn JG original not being entirely straight in places). If the ruins give the impression they may have been built that way, and are not of earlier buildings that have decayed and fallen apart, that might well be correct.

    Oh, and there really is nothing to distinguish that part of the dense woods labelled "Elfin Copse" from any other part of the Forest nearby, incidentally. Come on - this IS Faerie, after all!

    Loopysue[Deleted User]
  • Community Atlas: Embra - Wooded Places

    The opening map in the group, for the Painted Light Monument, was based on a design from the old Judges Guild "Temples I" book. As noted previously, these maps are smaller in scale than those in any of the other JG books being used as bases for the Embra Places maps, so this too needed a smaller CC3+ layout:

    Which of course also reveals the dragon and lion motifs used to further decorate these map frames.

    While a deceptively simple map with just a few shapes on it, apart from the omnipresent vegetation (Wooded Places, after all), as the central round tower is almost 90 feet tall (27 metres), there's clearly more to this than meets the eye, which the toggleable (FCW file) interior views should help demonstrate. First the lower level of the Tower Base (the map labels have to be turned-off for clarity when showing the interior):

    Then a schematic mid-Pale Tower view:

    Followed by one more for the highest interior view, just inside the roof:

    I decided to add a few basic notes to each of the interior views as well, to help clarify exactly what was being shown. And yes, the number of steps IS accurate for the height of the tower, as the accompanying PDF and text files for the Atlas will reveal!

    Speaking of steps, I had quite a few problems with the Effects on those little steps leading up the gentle angle of the outer part of the solid Sloping Base, as regardless of what I tried, there was - and indeed still is - a degree of interference between the stacked Sheets comprising them. This final version was the better compromise I decided was liveable with, where unless you're paying especial attention, the markings could be simply a bit of wear across one of the pale step stones.

    roflo1Loopysue[Deleted User]AleD
  • Community Atlas: Embra - Wooded Places

    Approaching the end of this "guided" (?) tour of Embra, the penultimate group of sites to visit comprises the Wooded Places of Interest, approached via the relevant central pie-wedge from the "Official Guide" map, as usual:

    This set, like the Hilly Places, has half-a-dozen individual mapped locations to connect, plus a seventh map for its four "Streets".

    From the start with the Enclosed Places at Embra, it always seemed likely I'd be revisiting the foliate borders used there for these Wooded Places map frames too, as nothing else I'd come across seemed to fit the bill quite so well, this time with a reworking of the colours. As we shall discover however, I couldn't resist another couple of the knotwork creature designs from that page of those also in the Dover Clip-Art "Celtic Borders on Layout Grids" book...

    roflo1MonsenLoopysue[Deleted User]AleDpablo gonzalez
  • Live Mapping: Napoleonic Battles

    @mike robel commented:

    The contour line in the 1930 annual does not appear to print the hash marks.

    It does Mike, but it actually creates a Symbols Along line to do so (assuming you're meaning CA84 1930s Overland Maps). There are detailed instructions on how to set this up in the PDF Mapping Guide that comes with this Annual issue, which is worth carefully reading and following, to get the best from this style.

     I don't really understand "map units"

    Map Units are simply what CC3+ recognises as the number to be used for the size-ratio of the area of your map. For an overland map, the default is that CC3+ calls 1 Map Unit 1 Mile (or 1 Kilometre if you opt for metric). This has nothing at all to do with what physical size anything will be in whatever final printouts you choose to do.

    You simply draw your map to the correct ground scale and size using only Map Units (so ONLY Miles or Kilometres; forget the "inches" thing; forget the "scale ratio" thing - at this stage they're irrelevant), including any hexes, so the hex has the correct scale-size for the map as you're drawing it. If the hex has to represent an area 100 metres from flat side to flat side, say, you can check that the distance across it is exactly 100 metres using the drop-down menu's "Info - Distance" option.

    If you're tracing an imported map image, make sure that's correctly scaled in the same way before you start copying it, so the scale CC3+ is using is exactly the same as that on the map image you're copying.

    Once you've finished mapping, you can then export an image of whatever size and resolution you need for your final printout using the drop-down menu's "File - Save As..." option. This is the point you can finally switch to thinking about what inch-size you'd like your hexes to be; just don't worry about it before this point. At all!

    Simplest way for this is probably to choose one of the "Rectangular section" graphic image export options, PNG or JPG, say, as the dialogue box allows you to set the size of your export by width and height in either pixels (and you can set the pixels per inch or per centimetre at the same time too) or physical dimensions (again, inches or centimetres). Then just select which area you want to export from your CC3+ map. If you've set your snap grid correctly, you can just use that to help draw the area you want.

    If you need the hexes to be a specific physical size on the final print graphic, say 1 inch from flat side to flat side, and there are 20 columns of hexes across either the width or height of the map that fit flat-side to flat-side, it's clear you need one of those dimensions to be 20 inches. The other has to fit the hex width, which is usually around 1.15 times the flat-flat size, thus about 1.15 inches per hex, times however many columns/rows of hexes in the area you need the graphic to be.

    Remember, what you're drawing in CC3+ is a map, NOT a hex-board printable for gaming on. Only the final exported graphic - which you can always resize precisely in a separate graphics-manipulation program, if you're happier using that - is where you need to worry about what inch-size what feature is meant to be.

    mike robel
  • Community Atlas: Embra - Hilly Places

    Thanks very much Sue!

    I wanted the cliffs here to look different to yours, which I'd already decided to use for the red sandstone types at Embra, as the Palace Heights ones are meant to be a harder, volcanic type of rock. Actually, a Faerie type of volcanic rock, which has different properties and abilities to "ordinary" volcanic rock, so I also wanted the forms here to act as a reminder that something a little different to normal was involved. I also used a similar style of cliff drawing in one of the Crossing Places Streets - the Rocky Vale under Seafield Road there, again because the Vale is a weird place that can't be reached, another reminder of something odd happening there.

    [Deleted User]Loopysue