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Wyvern

Wyvern

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Wyvern
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  • August Mapping Competition - Vote for the Winners - Vote closes Sept. 8th.

    Voting in these contests doesn't get any easier, I have to say! But then again, I got a bit too distracted looking over all the entries, forgot what it was I was meant to be looking out for, so had to go back and start again... Just so many amazing contributions.

    Everyone who entered should think of themselves as a winner, never mind what the voting may say!

    roflo1AleDLoopysue
  • [WIP] Community Atlas August Mapping Contest: Cloven House

    Although I've already posted about this in the contest topic, to round-off this WIP topic too, here are the final versions of Cloven House, without and with its secret Cellar cave, now with added cupboard under the Cellar stairs:

    For those who might be interested, and again something that's in the contest entry topic too, I've attached here the PDF notes for the map, which will be in the Atlas version in the fullness of time, for those wanting an early preview of this little haunted house:

    Do be aware that there's a hint of "adults only" about a couple of the potential apparitions and other ghoulish elements in these notes. Nothing too salacious, just something to be aware of.

    Incidentally, anyone thinking I might have abandoned my preference for random design mechanics in devising my Atlas maps in this instance, might be reassured that there were hints of that in selecting what ghostly items to pick from in constructing this description (I have a long list drawn from numerous past sources and ideas!). Such a mechanism was used less here than in other features I've designed previously, however.

    And good luck to all the other contest entrants, especially those struggling to get things finished by the deadline!

    LoopysueJimPMonsenMaidhc O CasainEukalyptusNow
  • August Mapping Competition - Building Floorplans - Win Prizes

    Yes, it's coming up to that time isn't it? So here's my final version of Cloven House, firstly with the secret cave hidden, and then revealed:

    This will be winging its way to Remy for the Atlas shortly, with its text and PDF notes, but in case anyone might be interested, the PDF description is here as well, should anyone wish to be "enlightened" further on the nature of this haunted house:

    Worth noting though that a few comments are a trifle "adults only", concerning a couple of the potential apparitions and other ghoulish elements.

    Daniel Pereda De PabloLoopysueShessarJeff BAleDarsenico13
  • [WIP] Community Atlas August Mapping Contest: Cloven House

    I know not everyone likes to provide typed notes to go with their Atlas maps, and that's fair enough. However, and partly I suppose because I've been designing RPG scenarios with both maps and written descriptions since I first discovered the original D&D booklets, it's something I like to do. I find moreover that both facets work together to create more detailed settings overall. So it wasn't a huge surprise that when I began typing-up my notes for this map yesterday, I started realising I'd missed something in the floorplans.

    So, a bit of extra drawing, moving things around and so forth, beyond what I was anticipating in my comments here earlier, and now we have this version - normal first, then with the secret cave below:

    Most of the changes are along the top row of drawings, with a few "missing teeth" scattered across the roofs now, and adding the chimney stacks, but they're mainly in the central plan, where we have an entire Loft and a new access door from the South Tower now. The Loft doesn't extend right out to the edge of the tiled roof, because I wanted to show only where access is practical - often just as a crawlspace - for creatures the size and form of a typical adult human, something that'll be explained in the notes.

    Further tweaking is still required of course, and I'm sure I'll spot other things that need adjusting before this is done, aside from finishing-off typing in the notes. That got sidetracked when I decided I needed to add the Loft! Plus this is already the third iteration of how the Loft should look, as things developed and changed along the way. "Color Key" is your friend when suddenly deciding you need a major rejig of this sort, is all I can say!

    Loopysue[Deleted User]MonsenMaidhc O CasainJimP
  • [WIP] Community Atlas August Mapping Contest: Cloven House

    Meanwhile, back at the mapping, more progress, more battles!

    Two main challenges today, firstly to get everything correctly aligned and pulled together into a single coherent map (I hope!). I decided that this simple style didn't justify a string of separate maps for each level in the building, so, as probably suggested by yesterday's image, I wanted to present everything on just the one drawing. This is the current state of play, now complete with labels:

    I very nearly slipped-up on the labelling, as the original style on which the CC3+ Dracula Dossier style is based, uses the Blanch Caps font, which was linked from the Annual's PDF mapping guide, and which of course, being freely available online, I'd already downloaded and installed back in 2015. However, the font isn't available for free redistribution, so instead ProFantasy had substituted the similar free Franks font. As this map's intended for the Community Atlas, fonts not available with PF products or a standard Windows 10 installation can't be used (well, they can, but you have to explode the text to become polygons, so you can't change it as with normal text afterwards). Of course, the default font is set as Blanch Caps if it's available, so there was very nearly an "oops" moment, followed by Naughty Language, had I gone ahead with that! Franks it is though!

    The second challenge was getting the scalebar correctly rescaled and then labelled. For reasons I won't pretend to understand, the scalebar symbol doesn't have equal divisions along its length, so trying to rescale it exactly to the scale grid, when all you can see is a ghostly outline in places when you move it proved, shall we say, trying... There may even have been an N.L. moment or two! Once it was finally sorted, I measured the irregular divisions, which turned out to be 0.8 metres long, something that still leaves me mystified. Perhaps something important from the original Dracula Dossier RPG book though (as I don't have that).

    If you think the Cellar plan looks a little empty, you might be right:

    There's a walled-up low cave concealed on the SECRET Layer, with the tops of some very ancient, worn, partly inscribed standing stones visible in its floor, one of which (admittedly smaller than it was yesterday now!) has been built into the actual cellar wall, and protrudes somewhat from it. The idea is this ancient circle, dating to long before the city was built here, is at least part of what's causing this house to be haunted and abandoned now. As well as such a favourite spot for ghoul feasts, naturally. The "S" = secret door, isn't technically a door at all, but a walled-up thinner part of the cellar wall, so it's obviously been used for access to the cave at some earlier time, and then deliberately sealed later, so it can't be told from the normal stone walls in the cellar now.

    Still plenty to do though, more tweaking primarily, plus getting the notes typed up, and maybe adding some missing or slipped tiles on that roof. The house is meant to be boarded-up and shunned by the locals nearby, after all.

    Monsen[Deleted User]roflo1LoopysueJimP