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Wyvern

Wyvern

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Wyvern
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  • Community Atlas competition entry: The Summer Palace of the Winter Queen

    So having chosen my ten snowflake templates, it was time to test things out using CC3+. Summer Palace 1 was drawn using DD3, with the snow fill from SS2 Bitmap A as the backdrop:

    The Palace size doesn't encourage adding too much interior detail, as it starts to look cluttered very quickly, so I settled for showing simply the major, fixed features instead. There'll be text notes and a PDF to accompany all the maps in the final Atlas version, as normal. Each Palace version is intended to have the same seven main areas (Hall of Mirrors is one of the seven, incidentally), though not always in the same order - it is meant to be the same place, just with a different appearance each day, after all.

    I was a little concerned about the narrowest passages, for all I'd checked with the grid on as I was drawing it - the narrowest are between four and five feet wide in the connecting passages. I decided early on that it wasn't going to be necessary to ensure access to every nook and cranny that didn't require direct access. It is meant to be a magically-grown, natural creation, and when real snowflakes can be so complex, that seemed an ideal recommendation to follow!

    There was a degree of experimentation in this, as I wasn't sure how best to work the complex outlines at first, as you may find when you have access to the FCW file later - such as several overlapping floor segments in places. As I was just using the normal straight polygon drawing tool though, not fractal, I probably shouldn't have been too concerned. That's easy to say after the event though ?

    [Deleted User]MattyEHLoopysueMarkOlsenLoreleiJimPLillhansAleDCalibre
  • Community Atlas competition entry: The Summer Palace of the Winter Queen

    When I started thinking about this, because all my previous Community Atlas mapping has involved a degree of random design, I started looking at random snowflake creation systems online. This is one design I made from the Misha Studios site run by Misha Heesakkers for instance:

    However, this generates only an SVG file if you're using Chrome or Firefox, which is not ideal.

    Another interesting site, Snowflake Generator by Fabian Kober creates fractal, fully adjustable, PNG download files, such as this:

    While these are fascinatingly wonderful - and the fractal versions can be incredibly intricate - they're also perfectly symmetrical, which wasn't really what I wanted, so I started searching for images of real snowflakes online. There are a lot of these! However, when I struck upon the many nicely contrasty black and white photos by Wilson Bentley (1865-1931; Wikipedia link), I decided to make my selections for this project chiefly from those. Wikimedia Commons has a lot of options, for instance.

    I thought it might be useful to give the two image generators here though, as they may be useful for those wanting to create symmetrical snowflake design mazes or labyrinths, for example.

    For the random element in the maps, I opted to stick with that being primarily in where the palace can appear, and in what form.

    LoopysueJimP
  • Is there a way to flip a symbol?

    Some symbols are fitted with a shadow as part of the symbol, so be aware that this can make them look weird in comparison with symbols that haven't been mirrored though.

    JulianDracosLoopysue
  • Advice on Drawing Mines

    Without seeing any images, this is an appallingly difficult thing to try to provide advice upon, because it's impossible to guess why you're not happy with what you've managed so far.

    Subterranean silver mines in ancient to medieval settings (presumably what you'd be aiming towards for a fantasy setting, and assuming you're not opting for some form of surface/open cast mining, which would be an alternative) essentially looked a lot like mostly narrow, often straight, low caves. The nature of these will be heavily dependent on what state the silver is in. If it's in the rarer metallic veins, the narrow, tunnel-like caves would be appropriate. If it's in the commoner form found on Earth, an ore combined with lead or copper, which needs further processing to extract the silver, larger areas of higher-grade ore might be opened up as a cavern. In addition, processing facilities would almost certainly be constructed on the surface nearby for the latter ore-type mines particularly (or perhaps underground where undead workers are being used, as here), which would make for a larger, more varied complex overall.

    The mine needn't require vertical access, as many early silver deposits were extracted simply by starting to dig a tunnel into a hillside more or less horizontally. That would be an option for a more 3D map, however.

    LoopysueJulianDracosMarkOlsen
  • 1876 Centennial Campaign Map

    I don't know. What you've done has the advantage of real clarity, and to an extent, it reinforces the "area of the unknown" the events took place in, given the river valleys were the only places relatively rapid travel was possible.

    Lillhansmike robelLoopysue