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Wyvern
Wyvern
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- Wyvern
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Live Mapping: Fantasy Buildings with DD3
Just been doing my usual after-the-event catch-up with this latest video.
Interesting to see the multi-level use of the software being worked through again, especially with techniques many will probably wish to emulate for their own, similar, maps, as well as highlighting some of the complexities of trying to copy large amounts of mapped items from one map to another this way. Things like the addition of new Sheets in the "wrong" order and without their Effects on the new level map are liable to catch-out many on their first trials like this after a clipboard copy & paste, so are definitely worth being more aware of.
This was brought into focus again for me recently with the multi-level Wyvern Citadel maps I prepared, which have just gone into the Community Atlas this evening. I was fortunate with those in one respect, because such maps have to be prepared individually for the Atlas, so I could just save the "old" map and then start the new one from a fresh version of that, which kept the Sheet Effects intact. Of course, even this isn't problem free, because you still have to move around the order of those Sheets that are now at a lower level than the one you're working on, and create new Sheets and their Effects for the fresh items as they're being added!
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[WIP] Cliff City B&W
The bridge shadows look fine on the ground, but not on the mesa tops, where they look like they're floating again, instead of the bridges attaching to the tops properly
Try moving the bridges Sheet just below the mesa tops one, and then copy the bridges onto a new Sheet above the mesa tops, but which doesn't have any Effects on it. That should still give you the bridge-shaped shadows on the cliffs and ground surface, yet still leaving the bridges looking like they're attached to the mesa tops.
And well done on finally chasing-away those irritating grey patches!
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Marine Dungeon - a Cartographer's Annual development thread
There are quite a few symbols already in DD3 and its add-ons that will work equally well underwater, or which can be repurposed to resemble something of that sort with a bit of imagination. Stone doors will work just as well undersea as on land, for example, while things like fungi groups will work nicely for any colourful creatures underwater - like small sea-anemones, for instance, especially if you make use of the varicolor options. But I'm sure Sue has this well-covered already!
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Cosmology
When I needed to add rings for a couple of the planets on the Nibirum Solar System Chart for the Community Atlas, I just used angled lines of a suitable thickness to be seen still, and the line-length correct to-scale for their sizes compared to the planetary discs. As the Cos3 planet symbols with belts in the atmosphere are seen side-on, this seemed a suitable compromise.
It would be possible to go for a more artistic endeavour, showing the rings partly open, but this will occupy more space on the drawing, and I had enough problems just fitting the lines on my effort! It will also make a mess of showing the planetary moons as you have them now, of course.
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Most of my sheets won't show effects