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Wyvern

Wyvern

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Wyvern
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  • CA style development - "Darklands City" (issues for September and December 2021)

    @Loopysue asked: Does this look like how you would imagine a chimney fire from directly above?

    Possibly, though it's quite common to have a heavy plume of smoke above the fire, so you can't see the central flame so well. Chimney fires have a tendency to produce copious amounts of dark smoke, sometimes with embedded sparks, which tends to be more what you'd see, particularly given the chimney itself is relatively tiny compared with the smoke plume. As house chimneys often kink inside, you might not be able to see the blazing soot unless it's near the top of the chimney anyway. From memory, the flames tend to be redder as well, though this is from the perspective of viewing from the side, rather than top-down.

    roflo1LoopysueRaiko
  • Seeking map of Burgundy

    Hi @Johann !

    My recommendation would be to try to see the Barrington Atlas of the Greek and Roman World (Wikipedia link). This has details on the landscape and landforms in contour maps and text descriptions, with lists of identified places known to have existed in specific periods (including late antiquity, which is where c.450 CE would fall in their categorisation). Where this can be established, changes in landforms (coasts and river courses primarily) have been allowed-for, though I don't think the area of Germania Superior that you're interested in features in that too much, as little work has been done on things like the ancient river courses in this area, unfortunately.

    Raiko
  • CA style development - "Darklands City" (issues for September and December 2021)

    If you have fence lines, I've learnt they can be placed below a hedgerow to look enough like a gate to work as such in the Fantasy Town style. As long as there's an end-piece for the hedge, that should work OK. It also works with walls too, of course.

    Raiko
  • Are there steampunk resources for CC3+?

    I think the problem we're having in helping you is we don't really know what YOU think constitutes Steampunk, or what it is you're trying to map, so just saying you want Steampunk assets without saying what they're for, is a little like asking us to give you a piece of string to accomplish a task you can't define. Now you're saying you found some Steampunk packs elsewhere but they weren't what you wanted (which rather goes against your prior comment that anything under the Steampunk label would do). Maybe if you could say what assets you DO want and what it is you want to map, instead of what you don't, we might be able to help more. It's clear you know what you're looking for, but we don't.

    Certainly there is no ProFantasy pack that carries the specific "Steampunk" label, if that's all you were hoping for, although that doesn't mean there aren't assets you could use in that genre in many other packs, as we've tried to indicate in the notes above.

    JulianDracosRowan HockemaJimP
  • Are there steampunk resources for CC3+?

    We've had several discussions on the Forum here (and these have happened elsewhere too) over recent years as to exactly what this or that RPG/fiction genre term actually means - including Steampunk, Grimdark and Cyberpunk. The problem with all these is they mean different things to different people, which can be tied sometimes to what they are taken to mean by specific RPG systems. This makes it hard to say what assets a given person might consider satisfactory, aside from this also depending on what scale of mapping is intended - whole country/region (what we often call overland in CC3+ discussions), entire settlement (CC3+ "Cities"), or individual buildings ("Dungeons"), for example - and what the map is going to be used for (an individual building map might be used as a tabletop battlemap for miniature figures to move and act across, say).

    Some kind of loosely 19th-century or "Victorian" mapping options might be easier to find, though there isn't a standard set of options even looking there, as most 19th century real-world styles started out in the previous century, and their 19th-century developments carried through into the first third or half of the 20th in different places. In terms of CC3+ assets, there are overland styles such as the late-18th century Ferraris Style from the February 2020 Annual, which general look of maps was still being used in places into the early 20th century, and some elements still feature in maps today. It works well for local areas/small regions and settlements. The August 2009 Annual covered Napoleonic battle maps, again suitable for relatively smaller areas, and a style used from the late 18th through to the early 20th centuries.

    The Early Modern Cities style in the 2007 September Annual will fit with some later 19th-century city maps. For 18th-early 19th century sailing ships, try the March 2009 Annual, updated with additions in April this year. Although strip maps (May 2009 Annual) were a 17th-century development that was a method still being used well into the mid-late 19th, showing details just along and near a specific roadway.

    These are only a few examples that come readily to my mind. I'd recommend taking a look at this Forum topic, which shows thumbnails from every Annual issue, and gives a simple guide to the general style presented in each issue, with a link to the PF website where you can find more information, including examples of the style in use.

    @JulianDracos makes a good point regarding the vagueness of the genre, in common with what I've noted here. RPGs such as Castle Falkenstein and Space 1889, and also Cthulhu By Gaslight, which to me would fall into the loose Steampunk genre, tended to prefer clear, black-and-white line-drawing styles for their maps, sometimes with straightforward simple colours used to highlight particular things, which also seems comparable to how many 19th century maps come across to me.

    Loopysue