
Wyvern
Wyvern
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- Wyvern
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Community Atlas - Alarius - Seal Island
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Community Atlas - Ezrute - Dunor Valley - Snihovi Polya region
Might be worth sharpening-up the glow on the text lettering. The "misty" look is fine in places, but where it drops-out - most obvious on "The Staryy Cholovik" label - it starts to be less easy to read.
The scale-bar is very hard to read, and although the grid helps in that regard, the actual scale-size of that grid needs to be clearer.
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[WIP] Community Atlas - Kumarikandam - Xinxing - Ylangxi City
The water texture looks rather "busy" to my eye, but that's probably just me.
There is an issue with some of the text however, where the grey glow is blending into the background in places - on roads and buildings, especially where the road edges are outlined with narrow dark lines - e.g. "Petaluma Stockyards" and "The Heart Markets". In other places - e.g. "Northwind House", "Xi Ling's Market Gardens" - the text itself looks somewhat transparent when set above paler backgrounds. This is all based on the Gallery image, incidentally. However, it did look as if there problems with the text in parts of even the lower-res whole-map view posted above here.
The bulk of the city seems a little empty of named places. Maybe even a few major street names might help here, although perhaps a few of the larger or different-looking properties might be named as well/instead?
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Ferraris Style; Ramparts Not Working
I can actually see the pitted texture possibly being useful, but not here.
Unfortunately, as Sue mentioned, the appearance of the acne-pitted texture changes as you zoom in or out to the map, and you may find too that it appears different again when you prepare an exported image (resolution-dependent). This makes it difficult to rely on this appearance when drawing maps.
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The Creepy Crypt project