
Wyvern
Wyvern
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- Wyvern
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Eden, NSW
Map's looking good.
The fill on the frame seems a bit "linear repetitive"; not sure if that's deliberate, though it is mildly distracting to my eye.
The northerly coastline where there aren't any broad beaches or cliffs looks a trifle abrupt. Might be worth considering adding a thin "beach" and/or "rock platform" outline polygon along it (polygon rather than line to look a bit more naturalistic).
Assuming the frame's alpha-numerics are going to relate to a final map key, there'll need to be a suitably pale grid over the map as well to clarify where places away from the frame actually are. It may be worth considering having both that grid and the letter-number frame labels, and maybe even the final key listing, on a sheet that can be hidden, as currently they look rather too modern in style, and the grid's going to be a distraction more generally, if added.
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Endoria
Good-looking map!
My immediate thought beyond that is that some of the broader rivers don't appear quite right. In places where they merge, there's often a patch of darker blue in them which makes them seem a little disjointed. I suspect that may be because the inner glow effect on the rivers sheet needs tweaking to be a little larger, perhaps (it may be something else, as this isn't a style I've used much, or very recently, however).
Also, there's the common problem with river lines where they meet the coast, that they don't match up properly with the coastline, and can seem to run into the sea, with a colour mismatch. Sometimes you can adjust the final node on the river line to match better with the coastline, though sometimes not. One alternative is to add a small polygonal patch of the appropriate sea fill texture over the end of the river line, although even that sometimes doesn't work as well as you might wish.
A further alternative is to set up the land sheet with a Color Key Effect, which effectively "cuts out" the rivers instead of superimposing lines on top, so essentially the rivers become long sea inlets instead. The downside is you have to draw the rivers on the land sheet as well, and in a solid fill of a single colour (by default, this is Colour 6, bright pink). You can though make your rivers look a lot more natural that way, especially if you draw them as polygons instead of lines (this can be a bit tedious for long rivers, however, as you have to draw both banks), or add polygons to disguise where river lines of different widths meet (so the main river line can vary in thickness along its length in a more "realistic" manner than a single line width will allow.
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[WIP] August Mapping Competition -- Vertshusen Distillery
Sorry, I've been MIA for much of August, so hadn't commented here earlier. This is a really nice-looking set of floorplans, and that's a very fancy font for the titles - except for the odd capital letters, which don't really fit.
Unfortunately, I'm not sure if the fancy font's one of those that will work in the Community Atlas, as only those fonts issued with CC3+ and its official add-ons, plus those available with a standard Windows 10 installation, are suitable for use there (you can use others, but unless someone has the identical font installed, the lettering will default back to something like Arial only, which won't look as good, and may even make a mess of the labelling overall). A workaround is to explode the text once it's placed, which stops it from being text (so it can't be edited again), and changes it just to polygons of close to the original shape and form, though that's not ideal.
You can find the list of allowable fonts in the Atlas FAQs here:
For the mapping contest, any font would be fine however, just not for the Atlas!
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[WIP] Community Atlas August Mapping Contest: Cloven House
More time today, and first-off, I checked the On New Macro as well as the On Open one, as I was fairly sure when I started the new file for this map, the Simple symbols set had indeed loaded. Which is where I discovered this was indeed the case, and that the correct CATALOG line should be :
@Symbols\Modern\Floorplans\Dracula Dossier\Simple.FSC
and not:
@Symbols\Modern\Floorplans\Dracula_Symbols.FSC.
The macro's easy enough to change in an existing map file drawn in this style using the edit facility. You can open it from the Drawing Properties icon on the top toolbar |CC2PRESETS| via "Settings - Map Notes", which brings up the "Select Note" pane.
Choose "OnNewMacro" and click "Edit", from where you can copy the last typed line with the correct location for the Dracula Dossier "Simple" symbols catalogue file.
Close the OnNewMacro without making any changes, and open the OnOpenMacro one the same way, then simply paste the copied text line over the last typed line there to correct it.
Before clicking "OK" to close the macro edit pane, make sure there is ONLY ONE BLANK LINE immediately below the typed line you've just replaced (try to move your cursor further down using the arrow key). If there is more than one, delete it, as if there's anything other than a single blank line there, the macro will become confused and sulk mightily at you! (That is, it won't work properly; note there MUST be one blank line there, however.)
Then save the file. You can check it's working by closing the file you've just saved and reopening it, where the 10 items in the Simple catalogue should now be showing in the symbols catalogue panel to the left of your drawing window in CC3+.
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[WIP] August Competition - Vertshusen Town Hall and Tax Office
You should have stuck with the hall how it looked, Sue. It was perfect, and perfect for a very typical, ordinary day too. I've NEVER been in a neat waiting room in my life - and I've been in a lot of all different sorts, waiting and working!
As for all the political chat, you can make up whatever you wish, because that's exactly what folks do in RPGs! Game reality is whatever the person running the game says it is, after all!