
Wyvern
Wyvern
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- Wyvern
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How can I change the text on scalebar?
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WIP Goldenlilly Dungeons
As Sue suggested, something to help the bars look more vertical probably would be helpful.
Maybe think of reducing the intensity of the shadows overall, given they don't really work with the light sources in the dungeon.
Some of the shadows - for the buckets and smaller round table - are also perhaps too large for what they are. The buckets probably shouldn't be casting the same length of shadow as the rack and dissecting table, for instance.
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City locations
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New Commission. Ghorfar
"The png has no lines, thank heavens. But this jpg might."
Yeah, but aren't they for the contours, rivers, roads - Oh wait... ๐
Not sure about the strength of the "Copyright Bay" label either ๐
More seriously, the green skull with horns looks too pixellated to my eye; seems not to fit well with the rest of the map's style and clarity, though I appreciate that's entirely to do with the original source illustration, and not something that can be fixed without some serious redrawing.
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Traveller - City/Regional Maps
Depending on what kind of look you'd prefer, and also what sort of land area you want to map, you might also look at World War 2 Area Maps (which has options for illustrative contour lines), Cthulhu City (which also includes illustrative symbols for a selection of building types, albeit with "Call of Cthulhu" elements about some) or the Tactical Maps pack from last year's Annual.