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Wyvern

Wyvern

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Wyvern
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Latest Images

  • Live Mapping: New City Style Part 4

    Folks - Do please note that this week's live video is scheduled to begin 30 minutes later than normal, according to the timer note on YouTube. That's at 16:30 UTC, NOT 16:00 UTC!

    JimPLoopysue
  • Mirabar Region Of The Forgotten Realms

    Treating the Forgotten Realms setting as a sandbox onto which you can project your own preferences and ideas is an excellent one, albeit I say this as having used exactly this same Mirabar region for starting my own 5e explorations in soon after that edition first came out! Didn't get as far as I'd have liked with it, but I might return to it one day - and this image took me right back to my first mapping in the area as well.

    I might make the hex grid a little more obvious is all, if it'll be important to judge distances more exactly, and quickly, during the game.

    Dargurd
  • Switching symbol orientation - Symbol Set 6

    The Arena symbol only has one orientation, but the Amphitheatres tab fine for me.

    Mythal82
  • Issues with Inked Ruins Style: Hatching "Texture" Size and Water Rendering

    You're very welcome Eukalyptus! Glad it helped.

    Turning off the "Restrict to map border" command was one of the first things I discovered, because it solves so many problems with the effects, such as when you've applied something like an edge fade (or other similar techniques) to a fill, to avoid getting those round the map border too, creating a border within the border, which almost always looks wrong. When I remember now, I usually turn it off in all tools I know I'll be using, because it's just so annoying sometimes. I understand why it's turned on as the default, although for someone who often works outside the technical map border - to add map keys, for instance - aside from with on-map features that don't benefit from a sharp map-border edge - it's a real pain. Appreciate I may not be typical in this though 😊!

    JulianDracos
  • Issues with Inked Ruins Style: Hatching "Texture" Size and Water Rendering

    The water lines problem looks to be one of the classic issues with too many nodes too close together, in this case because the water drawing tool is set to not extend beyond the map border, and as a smooth drawing tool, it will automatically put a pair of "Corners" at the map border to create the straight line there. A Corner is basically three nodes very close together.

    A quick check suggests you should be able to solve this by using the "Advanced" button for the water drawing tool, unchecking the "Restrict to map border" box and then save the tool. Then redraw your river, making sure you draw the ends a little way beyond the top and bottom map edges. DO NOT use the "C" = "Corner" option, just add a few nodes and make the ends of the river outside the map border a bit more rounded, with fewer nodes close together. The screen should hide this once you're done (or if not you can use the COLLAR commands to create a new, larger one - use COLLARDEL first to remove the existing screen, and then COLLARAUTO to add a new one - if I've remembered that right).

    Hopefully, that'll cure this point at least. Good luck!

    LoopysueJimPQuentenEukalyptusNow