
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Finding Joe Sweeney's CC3+ videos
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Which Tools can Trace?
None of the basic tools from the right toolbars can trace. That is an advanced feature only available on the various draw tools (hit :CC2DRAWTOOLS: to list the tools for the current style).
If you need something not there, you can always make your own tool by duplicating an existing one and setting the shape (and other properties) to what you need.
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Tomb of Akhentepi (PFRPG Mummy's Mask AP) Using Ancient Tombs Annual
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Creating my own style.
I don't think there is a quick and easy way to get this working in CC3+. Fills cannot bend around corners and follow walls, so this isn't something that can be represented with a simple fill style.
The way I could see it working is drawing the fill using 2 or more "expanding" polygons. The first polygon would have a fill equal to the most dense stipple, and be drawn just a little bit bigger than the dungeon floor. Then the second polygon with the slightly less stipple would have to be drawn just a bit wider than that again, and so on. You'll need to fade these over in each other, so each will need to be on their own sheet, with the edge fade effect on it.
The dungeon floor should use a white background fill and be on top of everything so it would cover the other stippled polygons under it.
As an alternative, if you only plan on allowing straight walls and 90 degree corners, the stipples could be symbols. You'll need symbols for straight sections in all four directions, and for inside and outside corners. This could perhaps then be made into connecting symbols like Sue's cliffs from the most recent annual.
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Quayuazue aka Darren McDowell