
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Draw Hex Grid not matching up
Not sure what would cause the numbering. I am unable to reproduce that behavior myself. Note that it will only put numbers in fully complete hexes, so the rightmost row is expected to not have labels, even if they are mostly complete, they are not fully complete, and that is what CC3+ looks for. But I am honestly not sure why the A00 label is missing; from the other labels is clear that CC3+ sees that there is a hex there. On all my own tests, that one appear just fine. Could you post the .fcw file you are using where you experience this issue?
As for the missing line in the top left, I notice that sometimes happen if the hex is incomplete, as in your example there, it is missing the rightmost edge node where that line should end. Not sure why/when this happens, but since it is just a single line, the quickest fix is probably just to put it in my hand, just place a line on the same sheet and layer as the existing grid lines. The grid is really just a series of lines anyway. The same is probably the easiest fix for the numbering as well, just copy one of the existing number labels into place and use :CC2EDIT: to change the text. This also allow you to manually add labels to those incomplete hexes as well if you want. Keep in mind that the grid is normally grouped by default, but you can temporary unlock groups with the "Locked" button in the lower right of the GUI and temporarily unfreeze the HEX/SQUARE grid layer from the layers dialog so you can work with it.
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Draw Hex Grid not matching up
Hexes doesn't align to the top, they normally align to the lower left of the area, which is normally in the bottom left corner of the map.
And since hexes are complicated size-wise due to their geometry, a hex of size 100 miles will be 100 miles side-to-side, but 115.47 miles corner to (opposite) corner, a vertical hex of size 100 won't divide neatly into 500 miles. Rather, due to the alternating nature of hexes, every two hexes will take up 173.205 miles, or an average of 86.103 miles per hex (alternating between 115.47 and 57.735).
Now, you can influence this yourself. When you hit the :CC2HEX: button and set up the overlay, instead of clicking apply to set the grid automatically, click select points instead. Now, place the first point in the top left of your map, and the second in the bottom right. This should create a grid centered on that point.
And do remember you can place points precisely by using the modifiers, such as the endpoint modifier to put it exactly in the corner, or the snap feature if you set up a proper rectangular snap grid first.
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Community Atlas: The Hall of the Seer, Glaciär Kristol, Ezrute
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Community Atlas - Ezrute - Brukon Region
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Resold Fractal Terrains Pro
Hi Rae,
License questions are best handled by support. You can find the contact info here: https://www.profantasy.com/service/default.asp