
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Community Atlas - Sea Elf Outpost (off the coast of Menina Island)
Thanks Kevin. The map is now in the atlas. Welcome as a contributor, it is much appreciated.
That linked area do get a bit small though, very hard to see. Maybe someone wants to make an intermediate map showing the surrounding reef area in more detail.
(This will be the last map I add for a couple of weeks)
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Question about CA149 Beaumaris Castle fills
For sharing, yes, it is completely fine. The only things that matters when sharing the file is that the recipient have the actual art files on disk. You can make as many fills as you want inside the map without that being a problem, sharing issues only becomes an issue if you manipulate the png's on disk (such as making copies of them). As long as you can see inside that fill style dialog that both versions point to the same png files, then everything is fine.
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Koehaithian Realmdom
Looking nice. I like the way you place man-made structures.
I like the more natural feel of the map. I think it works better as a computer game map as well with the zones not so obvious. They're still there, but more blended into the map. And whenever a pure zone-map is needed, it can be handled by border lines or overlaying partially transparent polygons to introduce color variations.
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Wishlist for CC4
Sounds like an interesting idea. While I have no idea if something like this will be made for CC4 or not, you can already today get access to all the data needed, so that should be able to be done with an add-on, meaning even if it isn't put into CC4 by default, it should be possible to write for anyone with a bit of programming experience and put in without PF having to add anything to pave the way.
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Wishlist for CC4
This is more or less what I am doing in my dynamic dungeons project. Unfortunately, I haven't been able to pick it back up in a long time, but it still exists as a proof of concept for this functionality. Hopefully I can finish it one day. There is a video showing it in action linked from the beginning of the article: