
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 660
- Last Active
- Roles
- Administrator
- Points
- 8,858
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Creating a Raster Set dimensions.
Technically, they can be any size, because you need to enter the size in the png import dialog when importing the symbols into the symbol catalog. The most important thing is actually to A) know what your size represents, i.e what distance on your map 1 pixel represents, and B) keep internal scaling consistent. If 5' object is 500 pixles, then a 10' object needs to be 1000 pixels.
However, there are standard guidelines used for official PF artwork. Here are the pixels per drawing unit used for the VH version of the symbols. Don't think about the other resolutions, CC3+ will create those from the VH originals:
- Overland: 20
- City: 40
- Dungeon: 100
Note that if you follow these values, they also need to be entered into the import png dialog when importing the symbols, don't just leave it at the default option of 40.
Keep in mind that a drawing unit varies between map types. For overland, it is a mile, for city and dungeon it is a foot. (All symbols are made in imperial, then scaled for use in metric maps).
So as an example, if you wish to create a city symbol that will be 30 feet by 20 feet, the pixel dimensions for the VH version should be 1200 by 800.
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Community Atlas 1000th Map Competition - The Winners
Finally was able to process a few more maps. This time, it is the contributions from @cyrion , @Quayuazue and @Mathieu Gans .
Thanks for contributing.
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HELP - My houses are a single color block, still pretty new
Your buildings have entities on the wrong layer. This is probably caused to how the random building/street command works. The correct layer is set when the symbol catalog is loaded, so if it changes after that, it can cause issues with this command. It can be worth checking that the correct layer is set every so often.
Fortunately, it is easy to fix.
To fix it for future placements, simply change the layer shown in the status bar to one of the city demographics layers; the ones named BLDNG (XXX).
To fix buildings already placed in the map, either simply delete and recreate them, or use the Change House Layer command found in the City menu on them. Note that after selecting the buildings and Do It, the command line will prompt for a layer. the easiest is to right click inside the map to get the layer dialog, then pick the appropriate demographic layer, hit OK, and when back in the map, hit the refresh button to update the display to actually see the change.
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Jim Pierce 1947 - 2024
It is with a heavy heart that I announce that long time friend and community member Jim Pierce (@JimP) is no longer among us. He lived to the age of 77 years (June 27th)
He died today, December 19th 2024, after a long period of illness that resulted from complications after his heart surgery back in April.
Jim was one of the real old-timers here in the community, participating in the Campaign Cartographer community long before this forum was a thing, back when we used the mailing list. He joined before me, so I don't know exactly how long he's been around, but it has been a while. The oldest message from him I've been able to find in the mailing list archives was from 2003, but the archives aren't complete and hard to search, so I am pretty sure he started participating before that.
Most of us will probably remember Jim as one of the most prolific mappers around. He always had a bunch of fantasy worlds in his head for which he made maps and websites, never running out of projects, as well as making hundreds of maps for the community atlas. He seemed to always have a head full of inspiration and fantastic ideas, and he cared a lot for all his worlds.
Unfortunately, his hosting accounts have expired, but I've archived his websites at https://jimp.monsen.cc/ where a lot of his work can be found. His contributions to the community atlas can be found at https://atlas.monsen.cc/Search?author=JimP . And lastly, his forum gallery can be found at https://forum.profantasy.com/profile/gallery/30/JimP.
Jim won't just be remembered for his maps though, as he was also always a kind and helpful fellow, always trying to help people with their problems. He also had other hobbies in addition to mapping. He enjoyed playing computer games, Everquest in particular, he enjoyed walking and camping, pearl work and poetry, so I am sure he made his mark on other communities in addition to ours.
Thanks to his sister, Lou Anna, for letting us know what happened. Our love and thoughts go out to you and the rest of your family in this difficult time.
Farewell Jim. We'll miss you. I guess you are on the bridge of the Starship Wanderer now, heading out and exploring the unknown.
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Lumadair and the Caves of Dread (Pencil Sketch annual)
Should be fixed now. Turns out that the gallery plugin interpreted the trailing page number (which you can see in many URL's for anything with more than one page) as an album ID, and also lacked the code for knowing the count of albums a user had beyond what is shown on the first page.
Added the necessary code to detect this misplaced page number now, so if I did everything correctly, the pagination on the gallery index page should now work fine.
I'll leave it up to you to decide if you really want that many individual galleries.