
Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 661
- Last Active
- Roles
- Administrator
- Points
- 8,864
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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XP - Solar Legends Map Generator
My next effort will be to package it so that you don't need Visual Studio to run it.
That's easy enough. When you build it, it creates a .dll file. Just give people a copy of this file and tell them to put it in the CC3+ installation directory (Just make sure you build it in Visual Studio using the Release profile and not the Debug one). I am pretty sure people won't need to install any C++ runtimes.
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Printing huge Map
It depends a bit on the exact quality you feel you need. Generally, I try to see if I can get at least 300 dpi. Even though printers today typically can go higher than that, 300 usually guarantees a good image.
However, 4x4 feet is 48x48 inches, resulting in 14400x14400 resolution, which is more that you can export in a single operation from CC3+, which gives you two options:
1) Go for 200 dpi resolution. It should still give you a resolution I would consider good enough. This means you need to export an image of 9600x9600 from CC3+ which is doable as long as you leave anti-aliasing off
2) Export the image in multiple parts, and stitch it together. When exporting from CC3+, if you use the rectangular section option when you pick export file types, you can export one and one section. And as long as you use snaps or other options for precision, you can easily make 4 precise equal-sized quadrants and stitch them together. There's also an annual issue that deals with this.
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Watabou City REVISED (annual 157)
So what do I put in to make it select by sheet?
Unfortunately, there isn't a selector for select by sheet, but you can select by layer by using SELBYL.
Unfortunately, that option is not straight forward when used in drawing tools, because when you select by layer, you select everything on that layer, including previously drawn entities.
I guess the best option to handle that is to have the drawing tools set up to draw on a temporary layer that is kept empty, and then you can select the entities just placed on it, do the required manipulation, and then finish off with a Change layer (CHANGEL) command to move everything to the real layer.
And is there anyway to align fills when they are used as lines of a non-zero width? especially useful in cobbled roads etc
Unfortunately, no. You'll have to use polys for everything you need aligned fills with.
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Altering GUI for larger tools
There are a couple of things you can change. For example, you can get larger toolbar icons by clicking the :TOOLSICON: button, and you can change the size of the symbol display by clicking the options button on top of the symbol catalog.
The rest of the GUI is set up using standard Windows sizes, and follows whatever scaling setting you set in Windows. (With some exceptions, like the text size in the blue info window.
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How long have you been using Campaign Cartographer?