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Monsen

Monsen

About

Username
Monsen
Joined
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660
Last Active
Roles
Administrator
Points
8,858
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • [WIP] Community Atlas - Rhaghiant (western Doriant)

    When it comes to symbol sizes, I think an important part of a map is that information is legible when zoomed out. Exactly how large that is depends on the map obviously, but in most cases, it will mean the symbols will be covering more area than the settlement actually takes up.

    Currently, the settlement symbols do look a bit small IMHO. They don't have to be scale 1, but I think they could probably be 0.5.

    More "precision" is usually better done by making a new local map from parts of the main map, which can show more details, and "more correct" settlement scaling. Exactly where the cutoff point for detail level lies between those maps of course differ based on the map itself.

    Royal ScribeLoopysue
  • Accessing the Trace Command

    You can however make a drawing tool that emulates one of the basic tools. Just set it with the desired shape, and then set all properties of the tool to use "current properties". This will make it act just like a basic tool, but it will have the options like trace (provided the shape picked for the drawing tool supports it).

    LoopysuePiMapper
  • Problem with combining path

    First : the default landmass tool stop working miday through (after 80 clickes or so). I can keep on clicking but it doesn't draw the fractal lines anymore, and when i right click to close the loop, it closes it from the last drawn fractal line (resulting in a straigh line from start to "finish").

    As have been pointed out above, this starts to happen because your entities have too many nodes. But I want to point out the reason why this happens in the first place, namely too much fractalization. When you draw fractalized entities, CC3+ places intermediate nodes to be able to make this fractal shape, and each level of fractalization doubles the amount of nodes. This quickly gets out of hand if your setting is too high. When you draw large landmasses, it is adviced to use a lower level of fracatlization. This can be reduced using SIMPLYFY as mentioned above, but it is probably best to draw with less fractalization in the first place.

    LoopysueRoyal Scribe
  • Should I buy now or wait?

    Am I right in thinking that the standard licence allows the use of any and all art assets provided to be used in a map that is made for commercial purposes? (Obviously, it's even better to make your own art assets, but if the program is commercially viable 'out of the box', that helps.)

    Since those above didn't answer this, yes, this is how it works. You can make commercial maps out of the box with the standard license. and those maps can be utilizing any of the assets distributed with the program. Note that this is limited to publishing the maps you make with said assets commercially, you're not allowed to distribute the assets themselves. But please use the contact details provided by Sue above if you need official clarification, as most people here can only give you an unofficial answer.

    LoopysueAshtagonRoyal ScribeScottAjmabbottroflo1
  • Are there some good addons /symbol sets For Gothic/Grimdark Sci-Fi (40k)?

    There are no specific assets for this kind of map that I am aware of.

    There are some extra textures and symbols for Cosmographer through the two HiSpace issues in the Annual Volume 6. None of them are exactly what you are asking for, but they do give some additional options, including worn, dirty and rusty stuff, which can make it easier to approach making the kind of maps you want. I find those textures very helpful when I don't want shiny new stuff.

    Sharkseant