Ricko Hasche
Ricko Hasche
About
- Username
- Ricko Hasche
- Joined
- Visits
- 4,077
- Last Active
- Roles
- Member
- Points
- 8,039
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 20
-
Ukbur Valley
@Calibre For many years I was (sometimes still) a landscape photographer, perhaps this study of nature's composition helped in the idealization of map designs. Basic composition rules always help, especially the rule of thirds.
-
Big Blue City
-
Which style?
I particularly prefer the Schley style for small areas (kingdom, zone map, towns, places etc) and not large maps (continent or mundi).
In the community atlas for example I used schley for both large and small maps to follow a pattern. however for my private maps, when dealing with entire zones of realms I opt for other styles (like Roberts or Herwin Wielink, 13th age or Annual Ancient Realms for example) for maps of large zones, and I use Schley to map small areas.
The reason for choice the Schley style comes from the huge amount of different icons that allow for more variety of subjects.
That said, I particularly love John Roberts' style but unfortunately it's very poor in icons, which could have been remedied with the update he's had recently. It wouldn't be bad as a suggestion to profantasy also working with monthly content of new icons by John Roberts.
-
Mixing Mike Schley isometric city + Mike Schley Overland symbols
31 - create a new sheet and name it TERRAIN Earth (I chose this second name to remind myself that I will use the terrain earth effect on it). Select Terrain Earth
32 - draw where you want this effect
33 - refresh and create another new SHEET: TERRAIN DARK GREEN
34 - draw where you want the dark green
35 - refresh
36 - as the program does not allow you to use SYMBOLS TREES by mike schley overland in another SHEET that is not SYMBOLS TREES, we created a new sheet SYMBOLS TREES GRASS. And we place it above (below) symbols and symbols trees.
37 - Place Scrub 1 and/or 2 where you want (CErtify you are working on Symbols TREES GRASS sheet)
38 - refresh and you will notice that the "grass" is under the trees and other buildings.
39 - with the animals previously chosen when importing the schley overland folders, position them on the map
40 - for a cleaner final file write in the command: COLLARW and hit enter twice
41 - once clean outside map border, save and your map is ready to go!
all work, flow, without the stops for print screenings and savings is about 15-20 min max.
Cheers
-
Mixing Mike Schley isometric city + Mike Schley Overland symbols
21 - Here again use the trees to hide details, like the street - in this case leading nowhere, from the structure icons.
22 - the river is too big to grow the mike schley overland bridge icon which would cause it to pixelate a lot. so I choose the isometric city bridge and place it where I want it.
23 - after the bridge has been placed i select stone road size 2 and draw on both sides. Always try to get right out of the middle of each part of the bridge your road, so it will be correctly positioned in connection with the bridge.
24 - now using a dirt road, I place it where the dirt roads will be.
25 - we already have the trees, buildings, roads and streets. now let's do some decorating. Using isometric images, I position the market, boats, and a few more trees.
26 - time to place the plantations. You can intersperse the colors or put them all the same, it depends on your taste or need.
27 - I chose to put both in this example
28 - Refresh and look how is going
29 - I want a little more inner edge fade on the roads, so I go to your sheet and increase the intensity of the effect until I get what I want.
edge fade inner more strong on roads now.
Refresh and see, maybe adjust settings onde more, untill you like the results.
30 - let's add green, terrain light green where you want it. I always use these effects beyond the edge of the drawing, since when I use the edge fade inner effect "inside", it doesn't attack the inner edge "in the border".
refreshed