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Ricko Hasche

Ricko Hasche

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Ricko Hasche
Joined
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8,029
Birthday
February 7, 1977
Location
merlo san luis argentina
Rank
Mapmaker
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20

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  • Help with sheet effects (blend, I think?)

    hello @Rainshine

    Using this style (mike Schley overland) here its my process:

    1 I position my volcano on the map using the sheet Symbol

    2 I create the sheet SYMBOLS TREES BACK (as <<< to draw attention) and position it above (below) the Sheet symbols and below (above) the sheet symbols back.

    3 select the tree you want and select the new sheet - SYMBOLS TREES BACK

    4 place any tree icon where you want

    5 - refresh

    Tree images on this sheet automatically go behind images on the SYMBOLS sheet. Note the error in the lower left corner where the trunk of the palm tree appears undesirably behind the volcano image.

    Then you can select the icon and delete it (more work) or hide it in the next step.


    6 - Now go back to the original sheet of the SYMBOLS TREES program and work from there.

    This is where I usually "hide imperfections" in images that were poorly placed on the sheet at the back. In this case I cover the root of the palm tree with more palm trees, but it could be a hill, a city, etc.

    7 - If you want to add a "pasture" effect you can still create a SYMBOLS TREES GRASS sheet and place it under all symbols sheets


    8 - select the Scrub vegetation and make sure you are working on the new sheet symbols trees grass (sometimes the program "forces" you to go to another sheet and you have to select the sheet you want again).

    And place the Scrub where you want the effect.


    9 - refresh


    Cheers

    Loopysueroflo1MonsenJimPMapjunkieRainshineGlitchRalfCalibre
  • A bridge II

    Hy @EukalyptusNow !

    The cliffs were not reversed. I just maximized their size. I also have a lot of problems with them, because they look very "hard" visually. I miss the Mike Schlei style of negative cliffs, like someone looking from the bottom up.

    As for the extensions of the bridge, I used the tree trunk from the monthly lumberjack symbol > tree trunk without branches. I hid it in the back after the bridge was already made... so I needed to create a specific Sheet for it. Later, I tried to hide the joints with some vegetation.

    Also note that on the bridge, I created a sheet just to put some sand on top and give it a more "used" look and notice that on the green sheet of the upper greens, I added an internal glow with a brownish color to differentiate it from the floor below (river) and try to achieve the effect of a ravine.



    P.s.: Lower Cliff lines are imported from Sue Richards Darkland Style

    Cheers

    JimPEukalyptusNowroflo1Lauti
  • A bridge

    the stairs were the easiest solution considering that isometric cities do not have stairs (wood/stone). Perhaps the easiest thing for Sue Richard Darkland's Cliffs to match with the Temple of Bones (@EukalyptusNow ) stairs was the fact that they shared the similar color tone.

    The dirty roads are from mike schley isometric city with edge fade inner and less inner opacity %. I thought about using barrels to decorate the markets, but proportionally they seemed too small and would pollute the image more than they would add detail value, so they were discarded.

    JimPEukalyptusNowLauti
  • Looking for an isometric stable symbol.. is there one?

    Maybe you can use thatch building + wood and gate fence from Isometric City Schley + Horses from Mike Schley Overland style.

    Make a Terrain SHEET to the stable where you put more MUD/Earth Terrain style to give the "dirty look" on floor.

    roflo1Loopysue
  • The Temple of Hekaria - a Dungeons of Schley Battlemap

    I typically use multiple TERRAIN overlays on floors whether they be dirt, grass, bricks, rocks, etc.

    I just select a color similar to some other bitmap fill from TERRAIN to, on the one hand, break with the visual repetition of the Bitmap on a large scale, as well... for example in the wood of the inn - where a lighter TERRAIN (in this case I think it was earth or mud) which shows - in the most traveled places the effect of wear and tear. I have even used some Sheets (created) including on top of SYMBOLS.

    For these effects, I normally use EDGE FADE INNER between 40 to 90% and with a lot of Edge Width proportional to the size of the map.


    Here an Example


    Cheers

    EukalyptusNow