Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 4,364
- Last Active
- Roles
- Member
- Points
- 8,332
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 21
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night landscape
once again i normally adjust mountain size by eye.
at this point i finished the image on light room and export a png to work on colors in lightroom (as a photographer this program is very easy to me). But also you can enhance the colors in this tutorial from @Loopysue on https://rpgmaps.profantasy.com/shore-and-ocean-effects-for-overland-maps-part-1-edge-striping/
i just feel myself more confortable using lightroom as a very long user.
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night landscape
8 - keep displacing houses and adjusting size of the castle and finish sector 2.
9 - start sector 3 (note i have place no land mass on background, just working with images since beginning): place bridge, place tower, place town. 4/ note this side have another wind and smoke go to another direction, its totally optional. Down on sector 3 you can still see Background solid grey 20 as i told. just working with images....
10 - so i finish the mountains on sector 3 given a zig zag movment between sector 1, 2, 3 to make more eye catch.
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night landscape
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night landscape
6 - Start now the settlement , sometimes if you want to hide some houses behind a hill or mountain to have more depth of view... i work puting some houses, go to hill, maybe a mountain, come back and place more houses... alternate this process until i like the results.
7 - Note some possible tips on next figure: 1/ i use as i told place the houses (in a size that "my eyes liked"), after i place the mountain upon half of houses image to try get more depth. 2/ i normaly mirror all houses same direction cause the smoke in this case, give more reality as is same wind to all. 3/ jon roberts style all images have a kind of big aquarel shadow/mist in the end of the image, if you dont respect the correct distance, the effect from new one, over the last image.
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night landscape