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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
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Mapmaker
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16

Latest Images

  • [WIP] Inside the Temple of Fah

    A few months ago, I posted the Temple of Fah, a ziggurat I created to play with the CA209 Stairs and Steps annual. At long last, I have finally designed the interior.

    I know this map is ridiculous. Egyptian pyramids only had a handful of rooms for the tombs of a pharaoh and their treasure. Sumerian ziggurats also only had a handful of interior chambers. But I decided to go whole hog and create a sprawling interior complex reminiscent of the classic dungeon crawls I first experienced with D&D in the early 80s. (My first introduction to the game was December of 1979.)

    Here’s a side view of the exterior to give you a sense of the entrances:

    There are two landings before reaching the very top of the ziggurat. The first is on level 7, standing on the roof of level 6, and the second is on level 13, on the roof of level 12. The entrances on each landing are to the left and right of the exterior stairs continuing up. The 10 feet wide doors are designed to be concealed for aesthetic purposes, blending in with the side of the ziggurat when shut, but they aren’t exactly hidden or secret.

    The landings divide the ziggurat into three sections. The top-most section is primarily used by priests and religious leaders. The middle section has chapels and shrines that the royal family, wealthy nobles, and elite government workers are invited to for private religious celebrations, including weddings and coronations. The general public is never invited inside. Instead, religious leaders stand on the first landing of the temple to lead the masses gathered before the temple in their religious ceremonies. The lowest section contains the tombs of great pharaohs and powerful religious leaders.

    I decided to design the interior rooms and passageways using the color key knockout effect that @amerigoV describes in this thread. The walls are granite from the CA149 Beaumaris Castle annual. Most of the other fills and symbols come from the CA150 Ancient Tombs annual.

    Here’s an example of a level with the effects turned off:

    Each level of the ziggurat is 10 feet above the level below. The rooms and passageways inside are mostly 8 feet high, leaving two feet of stone for the ceiling (or the floor for the level above).

    Let’s go inside!

    LoopysueC.C. CharronAleD
  • Live Mapping: Watabou Cities Revisited (postponed till 11 July)

    Yup, it's still there!

    Don Anderson Jr.
  • [WIP] City of Wolfwell Falls (CA211 Watabou City Revisited)

    Oh, the image above also illustrate the super cool automated crenellations in the city walls and in the round and square towers.

    The bridges and the piers also have cool support posts:


    Quenten
  • [WIP] City of Wolfwell Falls (CA211 Watabou City Revisited)

    This is what happens when you miss something that's not a building and then convert everything left to be a building:

    In this case, it was a line used to show where the city walls should go. I drew the walls but forgot to delete that part of the line. When it converted the line to a building, it connected the two ends of the line to make a polygon. I used the "Change like draw tool" to change it to a dirt road, which resulted in this:

    And then I deleted it, since it was putting in a road where no road ought to be. The same thing happened with part of the north part of the wall.

    QuentenGlitch
  • [WIP] City of Wolfwell Falls (CA211 Watabou City Revisited)

    I fixed those two fields. I can't even find the light brown with furrows that I thought I used. Maybe I hallucinated them. ;-)

    In fixing this, I noticed that the paved road on the left was accidentally on the ROADS sheet instead of the ROADS PAVED sheet. Fixed it after exporting this JPEG.

    Quenten