Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 9,541
- Last Active
- Roles
- Member
- Points
- 3,353
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Satellite Streets
Playing around with the Satellite Streets annual this afternoon. I was going to do the little town I grew up in, but it had 3,000 people at the time (about 10,000 now) and was a bit too big to be a cozy little town. I ended up doing a town loosely inspired by a much smaller unincorporated town that that about 15 miles away.
Pretty pleased with how the highway onramps/offramps worked. I had an underpass at one point (by creating a "Roads Back" sheet) that worked pretty well, but couldn't really get it to fit with everything else without enlarging the size of map, so I abandoned that.
There are supposed to be hills on either side of the river, with the river in a deep canyon, but drawing the town on the hills wasn't quite to my taste.
I did have a little weirdness with the railroad tracks. They looked funny when I first drew them, and I discovered that I didn't have the Earth background fill that it used, so I was getting red X's. I checked the Bitmaps folder for this annual and it did have the earth fill, so I reimported all of the fills for this annual and got it to work.
Also discovered that while it works to draw a forest or woods over the mountains, you lose some of the beveling detail. I ended up redrawing the forests and woods in little patches.
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Looking for Symbols
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Cavern Symbols - Stalactites/Waterfalls
For waterfalls, the Forest Trails waterfalls are pretty versatile and I have used them in a lot of different non-Forest Trails maps, but you could also look at Fog and Mist symbols to see if they work. On one of my maps, I used a snow terrain fill with edge fade and blurring effects to make it look like a waterfall's splash.
This example uses the "Mist" symbol from Mike Schley's SS5 along with a Snow bitmap on a sheet with Blur and Edge Fade, Inner effects.
(Ignore the bevel acne -- only shows up exporting at this zoom so I never noticed it before.)
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[WIP] Haunted Mansion
Still writing up the proper description but in the meantime, I figured I'd post what I think is the final version of the final map. More sewer encounters, including a giant spider, some rats (both giant and ordinary-sized), a gelatinous cube, and some hungry foliage. (Of course, a proper battlemap would use moveable tokens, but this is for flavor -- the creatures are on a layer that can be hidden.)
Oh, and a whole bunch of skeletons, and a few zombies -- an explanation for those empty crypts!
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[WIP] Haunted Mansion
Here is "Basement 3" for the whole area -- beneath the mansion, the graveyard, and the church. It shows both the municipal sewers as well as secret places carved out of the rock.
Secrets Hidden
The built-out area in the upper left in below the mansion and the rocky outcrop it stands upon. The broken-down part of the sewers, in the upper middle section, are beneath the ruins on the main outdoor map. Whatever destroyed the buildings there also caused damage to the sewers below, damage that has not been fixed. The stairs near the center of the map ascend into the area below Briarheath Tomb, the family tomb in the center of the graveyard. The portions of the sewers that jut out from the main sewer lines are portions that go beneath the houses on the first map.
I still have more furniture and stuff to add, and then I will write up an explanation of everything that is happening in this sophisticated criminal enterprise.
Secrets Revealed
This version shows secret doors and passageways. From the mansion, you can descend through secret passageways and stairs down to a third basement, which has a secret access to the sewers. From the sewers, you can then pass through one of three other secret passageways to another built-out area that includes stairs rising into the area beneath the Briarheath Tomb. You'll recall from earlier in this thread that the area beneath the tomb also includes a secret passageway to the church. That allows those in the know to be able to clandestinely travel between the mansion, the church, and the graveyard, though it requires hiding from sewer maintenance workers when using the sewers to travel between disconnected secret sections.
When the mapping is all done, I am going to write this up like a proper D&D campaign module.




