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Royal Scribe

Royal Scribe

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Royal Scribe
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February 5, 1968
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San Francisco, California
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Kevin
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Mapmaker
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  • Oh no! Yet another parchment map!!

    Fantastic! As much as I love the old-timey look of the original parchment seas, the blue-green seas really do pop. Very clever idea, @JulianDracos!

    JackTheMapper
  • Feature Suggestion Thread

    I have thoughts on things I'd love to see in future Annuals, but if I mention something that already exists in an older Annual, please advise and I may go buy it!

    • Greco-Roman symbols (both City and Dungeon level) - aqueducts, baths, forums, temples, amphitheaters (and at the dungeon level: couches, statues)
    • Elven Village (if in a Mike Schley-compatible style, could expand on his elven homes in SS5, or could be totally unique) - tree houses, swan boats and canoes, henges, colorful/exotic flowers and plants, fairy circles, and specialty animals: deer, swans, exotic birds, unicorns, pegasuses (pegasi?), giant eagles and their nests
    • Airships - dirigibles, hot air balloons, magical flying ships, Spelljammer-compatible ships
    • Academy/University - not sure what this would include, but I will need to design one at some point
    • Botanical Garden

    If Mike Schley is still doing monthlies:

    • Throne Room - thrones, dais, crowns and other regalia (perhaps with pillows to display them on), banners, shields (upright as wall decorations), red (or varicolor) carpets that can be combined into a long strip (or as a fill?), couches or lounge chairs, suits of armor.*
    • Library - more bookcase options, more open/closed books, varicolored scroll cases, rolled-up scrolls tied with varicolored ribbon, ink jars with feathered quills.**
    • Gnome or Artificer Workshop - though there are some alchemist supplies already
    • Mines - tracks, handcarts, pickaxes, individual gems (as opposed to a pile of gems)
    • Fairs or festivals - the marketplace symbols have a lot, but I'm thinking about things for performers: juggling pins and balls, musical instruments
    • Harbor / Docks / Shipyard - nets, tridents, fish (in open barrels, in piles, and individually), coils of rope

    (* With these, I dug through the Mike Schley symbols and found some that could work -- the varicolor "chair ornate" could make for a golden throne, and there's standing armor in weapons. But I haven't found any couches or lounges, just benches and chairs. And there's small area rugs but nothing I saw that could make for a long stretch of carpeting.)

    (** The temples and necromancer sets have some of these, though I don't recall seeing feathered quills.)

    Also, I have some great photorealistic fills for these sorts of things already, but I'd love more illustrated-style fills for granite, more marble, maybe carpeting?

    Ricko HascheJackTheMapperMapjunkieLoopysue
  • My Turn at a Parchment Map

    My comment weirdly got cut off. Anyway, if I had zoomed in on the names I would have gotten it for sure. Now I wanna reread some of the books. Well done.

    Lizzy_Maracuja
  • [WIP] Fractal Terrains shading in CC3+

    In a previous thread, I shared my efforts to recreate a part of my Fractal Terrains world in the parchment style. Now I am trying to use the lighted bevel techniques that Ralf demonstrated in this video to add elevation shading to a copy of the same FT export.

    There are a lot of elevation layers on my export. I created Relief sheets for 20 of the levels, knowing that I wouldn't use all of them. Like in Ralf's example, I figured that the lowest one (the elevation right above the one that's at sea level) would probably end up being hidden. And I figured that some of the other ones would, too -- I discovered that bevel effects on too many elevation levels cause the shadowed area to be nearly black.

    Here is the FCW file:


    One issue I'm experiencing is that the island has fewer elevation levels than the nearby continental land masses, which makes it tricky to make both look good. I kept the settings the same as Ralf had in his tutorial, turning off different sheets to see how they look. I'm struggling to find a combination that looks good for both the shorter mountains on the island and the larger ones on the continents. (I also haven't experimented with changing the bevel effects settings that Ralf used.)

    Another thing I've discovered: there are weird banding effects on screen that don't show up on the JPG export, so it's tricky to find something that looks good

    Here's the island zoomed in with only Reliefs 2 and 3 active (all of others are hidden):

    Relief 2, 3

    Here's the larger area (it actually looks a little better on the export than it does on screen) with the same settings:

    Relief 2, 3

    I tested by unhiding one of the higher elevation sheets.

    Relief 2, 3, 12

    And unhiding two more, including the highest (which isn't the very highest elevation, just the highest I created Relief sheets for):

    Relief 2, 3, 7, 12, 20

    And just to see the whole enchilada, this is all of the Relief sheets unhidden except the first one for the elevation right above the elevation at sea level.

    Reliefs 2-20

    Any thoughts on which looks best, which Relief sheets to hide or unhide, or any changes to effects settings are most appreciated.

    MonsenLoopysue
  • I'm hungry for your lore!

    What a cool idea for a thread! I've been working on the lore for my world for five or six years, but it's been less than six months that I've finally started to learn Campaign Cartographer, so I don't have a lot of maps to go with the lore.

    But here's a map of a Greco-Roman inspired temple (more images in one of my galleries), and the lore to go with it:

    This religion is loosely inspired by Greek/Roman mythology -- temples are in that style, and the gods are depicted in art wearing tunics and togas, even though the populace doesn't wear that kind of attire anymore. I will give you a condensed overview. In the pantheon, there are eight major gods who are consorted couples that rule over the four spirit realms: the heavens, the seas, the land, and the underworld. Iliós, the Sun God, is the god of thunder and lightning, battle and war. His consort, Vasilissa, is the goddess of governance, law, and civilization. Together with their adult children they reside in a palace of gold and fire, called Aurinko, which traverses the sky as the sun. The gods of the sea are Thálassi, god of salt water and oceans, and Révma, goddess of freshwater lakes, rivers, and streams. They reside in Helmi, a spherical palace carved from a giant pearl that traverses the oceans of the seas and the skies as the moon. The gods of the land are Thirío, god of animal life on the earth, and Iouloúdia, goddess of plant life. The live in Trypóno, a palace on earth most often shown as being nestled in a hallow of a giant oak tree. The gods of the underworld are Dikastís, the Judge, Adjudicator of Souls, and his wife Éleos, goddess of mercy. They live in Kólasi, an icy, gloomy palace in the underworld. It is said that evil sinners are punished in Kólasi when they die until they are allowed to reincarnate to try again. The spirits of ordinary folks reside in Helmi until they reincarnate. The most heroic are brought to Aurinko to reside with the gods for eternity. (This is a very condensed version that doesn't go into the details of the twelve lesser gods who are their children.)

    This temple is meant to worship the entire pantheon. Outside, the barbecue pits are used by temple priests to sacrifice offerings to the gods (great bulls, stags, sheep, and other animals). The gods "feast" on the aromas and then the earthly remains are served to the poor. The pool in front is meant to honor the gods of the sea. The lion statues on the stairs represent the gods of the land, as does the bronze inlaid tree symbol inside the temple. At the peak of the temple is a statue representing the gods of the heavens. In front of the temple there are double rows of eight columns, representing the eight principle deities. There are 17 columns on the sides (in the Greek style of double the front columns plus one.) Inside the temple, which has two giant statues representing Iliós and Vasilissa, there are four niches, each decorated with mosaics representing the four spirit realms: Aurinko, Helmi, Trypóno, and Kólasi. These mosaics are made from luminescent crystals that shed colorful light -- you can see reflections from these mosaics in the second image above.

    That's a super condensed synopsis of one of my world's religions (and one of the two principle religions in the main kingdom that will be a starting point). I'm still in "learning and experimenting" mode with CC3 and haven't designed a whole lot of maps to go with the rest of the lore yet.

    JackTheMapperMaidhc O CasainMonsen