
Royal Scribe
Royal Scribe
About
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- Royal Scribe
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- Birthday
- February 5, 1968
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- San Francisco, California
- Real Name
- Kevin
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- Mapmaker
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[WIP] Wizard's Tower - Interior
Turret is done, and with it the entire above-ground portion of the tower. There are several basement areas (cold storage and wine cellar, sewers, dungeon!) that still need to be mapped. My hope is to finish it all off before the end of the month.
Eighth Floor
The 8th Floor of the tower is the first floor of the turret, plus the roof area (protected by crenellations) of the main tower. The turret has arrow slits that can be closed off inside with metal shutters. (In looking at the arrow slits, I see they are not quite like the ones on lower floors, so I may adjust them.) The spiral staircase extends up one more level.
Ninth Floor
This floor provides arrow slits elevated above the roof of the main tower. The spiral staircase ends here, but rungs mounted on the wall allow for ascending to the "bell tower" above.
Tenth Floor
It's more of a light house than a bell tower. Luminescent crystals radiate light that can easily be seen for miles around. On holidays and special occasions, the wizard can use simple illusions to change the color of the light to match the holiday's traditional décor.
You may have noticed that these images now use the title "Tyr Alomere" instead of "Wizard's Tower." I have decided where I'd like to home it in the Atlas, a wizard's tower that I had placed in the Gold Coast area of Doriant that I mapped for the Atlas (circled in yellow in the two images below).
I will need to design the small village the tower is in first. Do you think I need to do a more regional map, or will the village with the tower suffice?
Here it is on the Gold Coast:
It also makes an appearance on the edges of the regional map of Gongodûr -- it's in the Kingdom of Vacuria, but on the edges of Gongodûr:
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Adnati - Cosmographer Satellite
Inspired by the most recent Live tutorial, here's a quick and dirty rendering of my campaign world in the Cosmographer Satellite annual. Taught myself a few new techniques in the process regarding exploding multipolies so that the land masses brought in from a Fractal Terrains export could be managed separately -- but then I had to rescue the inland seas and lakes.
This is pretty rough. I used the partially transparent forest fill over most of the land as a cheap shortcut. Just wanted to see what I could get done in an hour (though this was closer to two hours).
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[WIP] Wizard's Tower - Interior
Here are the final two above-ground floors of the main tower, though the central turret still needs to be mapped, and then the basement (and dungeons...gotta have dungeons!).
Sixth Floor
This is the wizard's personal suite. The spacious bedroom has a fireplace, a wide double windows, and a private balcony overlooking the garden. It also has direct access to a WC and bathing chamber. There are two other smaller rooms on this level, too. In the past, some wizards have used these rooms as bedrooms for their children. The current occupant's children are grown and have moved out. Their spouse uses one as an office for managing the family's personal and business accounts. The second is currently used for storage.
The spiral staircase on the north wall ends at this level. Another spiral staircase more to the center ascends from here through the seventh floor and into the turret.
Seventh Floor
The seventh floor, the final floor before reaching the turret and the roof, is reached through the central spiral staircase that continues up. This floor is where the magic happens...literally! The southeast room is the wizard's library, complete with a fireplace (with a staff displayed on top of it, numerous bookcases and scroll cases, and an ornate chest engraved with runes. The southwest room is the wizard's workshop, with another fireplace for heating water and all sorts of mysterious apparatuses and objects.
It doesn't take an 18 Intelligence or Wisdom (Perception) to notice that about half of this floor appears to be solid stone. Visitors who find the secret doors may discover two more hidden rooms. The circular room on the northeast side is a Teleportation Circle, with hidden passageways connecting it to both the central staircase as well as direct access to the wizard's library. The circular room on the northwest side is a summoning circle.
More to come!
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Lucky Leprechaun
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CC4 Overland Development Thread