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Royal Scribe

Royal Scribe

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Royal Scribe
Joined
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1,272
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
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11

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  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Okay, here's the next iteration of the map. Most of the Random Streets buildings have been replaced by individual building symbols. I think I fixed domes on the river towers and the tower a little southeast of the map's center. (I was originally thinking it might be a mage's tower but now I think it would serve as a columbarium.

    In my campaign world, this is a very old map of town (or small city) about 3,000 years before the present time. The religion, the Akh'Barad, is loosely inspired by Egyptian mythology.

    I haven't really labeled anything. There isn't really room on the map, though I could move the inscribed characters on the right side and have a small legend there for just a few of the key buildings.

    Ricko HascheLoopysue
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    And you are absolutely not coming off as a jerk. It’s fun to play with a new style where the designer is able to give feedback and insight.

    Don Anderson Jr.C.C. Charron
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Yup, I figured that out through trial and error, and the stacking works great. It’s the automated buildings from Random Streets that look different. I thought if I kept those ones to separate neighborhoods, it would look like new v old construction, but now I’m just using those ones as special buildings. Almost ready to unveil the next round but my day job keeps interrupting! 😉 I should be able to post the next draft in a few hours.

    C.C. Charron
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Okay, I experimented by moving a few of the houses built with the Random Streets tool to a new "BUILDINGS - RANDOM STREETS" sheet. I was able to give these houses greater transparency than the buildings symbols to make them more similar. I also added a COLORIZE effect to make them a little grayer. But this threw off the look of the huts I tested with in the lower left corner that were also built with the Random Streets tool, so I moved those ones to a "BUILDINGS - RANDOM STREETS 2" sheet with a tan colorize effect.

    The map is small enough that it's not too difficult to simply replace the random buildings with symbols, but it's an educational exercise to see if I can address it with special effects.

    Here's how it turned out, starting with the full map and zooming in. Most of the test houses are in the block directly southwest of the circle part of the canal, with a few others elsewhere to see what they'd look like when the houses were on different terrain.

    (Not sure why one of the huts turned browner than the others.)

    LoopysueAleDJuanpi
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Slight tweak. Something was bothering me with some of the houses southwest of the circular part of the canals. Upon inspection, I discovered that those houses built with the Random Streets tool ended up on the BUILDINGS HIGHER sheet. I removed them entirely and replaced them with the house symbols on the appropriate BUILDINGS sheet. Let me know if you see anything else that looks off.


    QuentenLoopysueRicko HascheC.C. CharronJuanpi