Avatar

Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
3,595
Last Active
Roles
Member
Points
1,272
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
11

Latest Images

  • [WIP] San Francisco, California (Parchment Cities)

    Ever since the Parchment Cities annual came out in February, I've been wanting to create a map of old San Francisco, California -- the city where I live and was born, and where generations of my ancestors were from.

    I wanted to find a reference map for 1895, because by that point, six of my eight grandparents were living here by then. (Two moved here no later than the late 1860s, one moved here in 1884, two others moved from different parts of France in the early 1890s, meeting and marrying in San Francisco.) Unfortunately, the images I found were poor-quality JPGs that would have been a challenge to draw the coastline correctly. (The coastline changed significantly after the famous earthquake in 1906 that burned a huge swath of the City. In rebuilding the City, a lot of the rubble was tossed into the bay, changing the coastline and becoming landfill that newer buildings were built on top of.

    Once I made peace with not finding a good 19th century source map, it become much easier to hunt down good quality SVG images on Wikimedia Commons that I could convert into a DXF file with CloudConvert. That made doing the coastline much easier.

    I will still have to do the streets and blocks using JPG reference images, as my source map included elevation changes rather than streets. To make it a little easier, I decided to focus on the northeast corner of the city, the downtown Financial District. I thought about doing my own neighborhood but it's in the middle of the City, three miles to the east of the ocean, and three miles southwest from the bay, so I wouldn't have gotten any of the lovely coastline.

    Anyway, here's what I have so far. The streets will take a lot more time.


    Loopysueroflo1
  • [WIP] Duchy of Achalus (Fantasy Realms Reimagined)

    I was going to render a part of my Fractal Terrains campaign world in the new Sarah Wroot Revisited style, just to play around with the new style, but I decided to wait until Ralf has a chance to do a tutorial first. In the meantime, I went back to the January 2024 annual that I never really played with, Fantasy Realms Reimagined, to try it with that.

    I was going to render the Republic of Lumadair area of my map that I have done before in the Parchment Worlds, Jerion Shading, and Mike Shley styles, but I decided that it was too massively oversized for this style. Those maps are 6,109 by 2,445 miles! (I think we calculated that Lumadair is slightly smaller than Australia, and the map includes part of the mainland continent of Lenoch, which I wanted to include to be able to do more mountains and rivers.)

    So I picked a prominent river in the main kingdom I am developing, the Achalus River, and decided that it would run through a duchy named after the river. This is a much smaller map than Lumadair, but it is still 1,343 by 537 miles.

    Anyway, here is the Fractal Terrains output in both the Jerion and Schley styles, just for frame of reference:

    And here is what I did in Fantasy Realms Reimagined:

    I copied over a mid-level elevation contour from the Jerion export to serve as a temporary drawing guide for the hills, and then another higher elevation as a temporary guide for the mountains. This style doesn't actually have a hills or mountains background the way the Schley style does (I mean, it does, but just for the individual hill or mountain itself: it renders onto a layer for the hill or mountain itself, with the ridge lines going on another layer). But I decided it was helpful as more than just a drawing guide, so I changed the hill background to brown and the mountain one to gray, put them on separate sheets, and added Edge Fade and Blur effects.

    The coast looks blurry, but that's just because the map is so large. Here's how it looks zoomed in (it has a bevel effect on the LAND sheet instead of having a separate outline on a Coast sheet):

    Even though I labeled this post as a Work in Progress, I probably won't do much more on this particular map. We'll see how much more I do when I have a chance to revisit it with the Sarah Wroot Revisited style. I may end up adding all the extra stuff when I flesh out the entire kingdom, which I suspect I will do in the Mike Schley style. This was just for fun and practice -- and it gave me a chance to use a style from this year's annual that I haven't really worked with before (other than using the hills in a back-burnered rendering of the Wizard of Oz map that I'm working on).

    LoopysueMonsenBwenGunJuanpi
  • [WIP] Community Atlas Competition - Artemisia - Verinress Arl - Fon'Anar

    Here's a bit more. More to come, especially fleshing out the empty spots within the village walls. Plus labeling, of course.


    QuentenLoopysueLoreleiMonsenRicko HascheAleD
  • [WIP] Community Atlas Competition - Artemisia - Verinress Arl - Fon'Anar

    I finally have a bit to show for my contribution to the Community Atlas Competition. More work is needed but it's enough to provide the gist.

    I adopted a little farming village on the edges of Verinress'Arl on Artemisia. The parent map's notes explain that Verinress'Arl is populated by Aeifa (surface dwelling drow), who are ruled by a Matriarch, where succession is by fight to the death among her female offspring. The red box here (northeast of center) shows the village in relation to the rest of the kingdom:

    The village was once the site of a military outpost, but when it was decommissioned generations ago, a village grew up and took over some of the surviving military facilities: a small fortress that became the village jail, and a tower atop a hill that was purchased by sorceress to live out her years of retirement. The tower was passed down to one of her apprentices, and so on through the generations.

    While the villagers are mostly self-sufficient, raising enough of a variety of crops to sustain the village, it's known for its fruit orchards and even more for its vineyards and the wines that are popular throughout the realm.

    Here's the village so far (I also put a copy in my gallery if you want to zoom around):

    Still more to add within the area protected by the palisades, and forests to the north/northeast.

    Here's a closer view of the hillside known locally as "the rock" (though a proper name will be provided on the map):

    In addition to the sorceress' tower on top of "the rock," there are three other buildings the dig into the hillside. On the south/southeast, a decommissioned military fort has been converted into facilities for the village watch, with jail cells built underground in the hillside. On the eastern side, the Temple also digs into the hillside where the crypts and religious records/artifacts are maintained. And on the north side, the winery (which may be a bit oversized, now that I see it) also extends into the hillside, where wine can ferment in giant vats in caverns protected from the heat of the sun.

    The government buildings include the City Clerk's office in the center, with the courthouse to the east, the mayor's office to the northeast, and the town council chambers to the northwest.

    Here's an example of treehouse housing. More smaller complexes like this will be built elsewhere within the palisades.

    Outside of the village walls on the southwest side is a large pond. There are some industries along the creek that exits the pond: a small mill, blacksmith, tanner's, and glassblowers. North of them is a hillside and field that have become an entertainment area. A large bonfire is lit most warm nights, where the villagers make music and dance. There's also a stage where traveling minstrels, troubadours, and traveling acting troupes can perform for the villagers who can sit on stone benches before the stage or on the hillside behind. The big building on the northeast side of the pond is the community baths (elves are stereotypically fastidious, after all).

    Much more to come, but since it's officially August, I wanted to post what I have to date to start getting feedback.

    QuentenAleDLoopysueRicko Hasche
  • Small dungeon using DD3 Colour and some extras

    The book cases in the smaller room with the corner shelves are part of the Cartographers Annual 4 Issue 50 Furniture pack (Feb 2011).

    Thank you! I don't have that Annual yet but it was high on my list of ones I was considering. Seeing that it has lots of library symbols just bumped it up on my list.

    EdE