Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 4,474
- Last Active
- Roles
- Member
- Points
- 1,739
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 12
Reactions
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[WIP] Haunted Mansion
Added a bit more to the haunted mansion and its environs, including populating the graveyard more and adding some low-hanging fog for atmosphere. I didn't want too much fog, but enough. Let me know whether it works. I can always add a transparency effect to soften it more. Of course, the real test of whether it works will be when I set it to be nighttime.
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[WIP] Haunted Mansion
It's "spooky season," so I had to map something in honor of the season. I have a few other ideas, including a swamp witch's home (we'll see if I can pull off designing a swamp). But first, a haunted mansion on a hill overlooking a church and its appurtenant graveyard.
This is done mostly in Creepy Crypts, with buildings from Darklands City and CD3, and a few things brought in from Forest Trail (mostly the trees and the tower ruins for wells). The stained glass window reflections are from the Mike Schley monthlies. (Why, you may ask, are the reflections outside? The last thing I will do will be to play with the lighting to show that this is at night -- the lights are inside the church, shining out, rather than the other way around.)
Working on the environs first and then with tackle inside. Still have to finish populating the graveyard and
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[WIP] Atlas Contest (potentially) - Arbor Hollow (summer, autumn, winter, spring)
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Community Atlas submissions: the Gold Coast (Doriant) and areas within it
Been out of commission with the flu the last few days, but on the mend now. I wanted to submit the Spring, Autumn, and Winter versions of my village of Arbor Hollow in case Remy finds it easier to process them at the same time as the Summer version, which was submitted as part of the Atlas contest.
Here are images, followed by the FCW files. The description is the same for each, but I will provide again here anyway.
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Sticky Note Dungeon - the evil Wizard Skullifogus
Thanks for this - it is likely to help me design better dungeons.
That’s a good point that I hadn’t thought about. When I’m designing a new map, I often draw polygon blobs on a temporary sheet to get a sense of what I want to do, and what goes where. This would be a fun way to sketch out a rough layout.