Royal Scribe
Royal Scribe
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- Royal Scribe
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The Sola System: Adnati's star and celestial neighbors
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The Sola System: Adnati's star and celestial neighbors
Inspired by Ralf's tutorial today showing the Cosmographer System Map, I did a little solar system.
My campaign world is named Adnati, and I had long ago worked out the major celestial bodies that could be seen by the naked eye or by rudimentary (by modern Earth standards) gnomish telescopes.
The sun is named Sola (named so that words like "solar" still make sense).
There are five observable planets, and just as Earth's planets are named after Roman gods, I decided that Adnati's would be named after elven gods. They are:
- Eldamarí – Named after the elven god Eldamar Galion, god of mountains, minerals, and the forge. It has a slightly reddish hue.
- Gatheloní – Named after the elven god Gathelon Tarminel, patron of patron of instrumental music, democratic institutions, pranks and mischief, toys, wine and other intoxicants, the judicial system, and illusions and cantrips.
- Lassamistrí – Named after the elven goddess Lassamistra Ordymil, goddess of the hearth and domestic institutions.
- Lythí – Named after the elven goddess Lythia Nuros, patron of governance, diplomacy, battle strategy, and academia. It is the brightest of the planets.
- Tyrí – Named after the elven goddess Tyra Manora, patron of the sea. It has a slightly bluish hue.
Since the template also has Outer System and System sections, I decided to add more -- stuff extraterrestrial observers would know about, but Adnati's indigenous population wouldn't know about: an asteroid belt, two more gas giants, a tiny Pluto-like planet, and farther out, a wormhole.
Now I need to do a map showing Adnati's three moons:
- Lunaal - The gray moon with an orbit of 29 days (named so that terms like "lunar" still make sense)
- Raudraal - A smaller red moon with an orbit of 40 days
- Caerudraal - The smallest moon, a blue moon with an orbit of 77 days
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Hex Grid Question
Don't worry about the layer it's on, the sheet it's on is more important. It will put it on the Grid sheet and that can be moved, and it's placement will determine how things are rendered. If your land renders before the sea (appears higher in the order of sheets), you can put the Grid sheet in between.
If the sea renders before the land, there are other tricks I can suggest, like maybe a color key cutout (have to think through that), but others may have ideas.
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Community Atlas - Seven Maps from Seven Maps of the Day
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[WIP] Rise of the Crone-Mother
I am working on the below-ground caverns for the lair. There are five levels, but three of the levels will primarily be occupied by a massive central cavern, with just side tunnels on different levels. They use Creepy Crypts as a base.
Here's the topmost interior level. The wider, smooth tunnels are lava tubes, with additional tunnels carved out more roughly. (Steam vents courtesy of Marine Dungeons.) I was going to use a gray marble for them, but the reddish ones from Marine Dungeons provided a nice contrast and a break from the mostly grayscale map. The lighter area towards the center bottom is below the chasm from the above-ground map, open to the sky.
Here's the middle, looking down at the lava. There are layers of Bitmap 20 transparencies to shadow between layers, which will be removed as we descend to lower maps. There are two sheets of lava, with the darker Lava Flaming from DD3 on top of the brighter Lava Molten, with the Color Key effect and an edge fade used to allow the brighter lava shine through in patches. Gives it some texture. The two lava types are also scaled a little differently to help prevent pattern repletion where there brighter lava shines through.
I love the cliffs from Forest Trail, but I wanted something more jagged. I ended up using the cliffs from the Japanese Temple annual, placing them on the Symbols Clifftop layer so that they fuse nicely with the cave walls.
This version connects the central island with a natural bridge:
But I'm considering using a constructed bridge from either Darklands City or DD3.
Darklands City
DD3






