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Royal Scribe

Royal Scribe

About

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Royal Scribe
Joined
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Member
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1,739
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
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12

Latest Images

  • [WIP] Haunted Mansion

    Okay, I think this is set before starting on the interiors. For the daytime version, I removed the stained glass window reflections and the fog. For the nighttime version, I copied in the walkways, fountain, benches, statues, ivy (on the northern side of the northern wall), and flower box that I had added to the daytime version of the church plaza.

    Daytime

    Nighttime


    LoopysueJeff BRicko HascheQuentenJuanpiShessar
  • [WIP] Haunted Mansion

    Here's a look at it at night, with lights added. I experimented with adding a moon like Jeff B did with his contest entry, but it was creating weird banding effects that I couldn't resolve. Instead, I played with the Shadow-Transparency in the Global Sun settings.

    This is 35:

    This is 50:


    QuentenLoopysueGlitchRicko Hasche
  • [WIP] Haunted Mansion

    Round 3! These fog symbols are scaled at x4.


    MonsenLoopysueseycyrusRicko Hasche
  • [WIP] Haunted Mansion

    It's "spooky season," so I had to map something in honor of the season. I have a few other ideas, including a swamp witch's home (we'll see if I can pull off designing a swamp). But first, a haunted mansion on a hill overlooking a church and its appurtenant graveyard.

    This is done mostly in Creepy Crypts, with buildings from Darklands City and CD3, and a few things brought in from Forest Trail (mostly the trees and the tower ruins for wells). The stained glass window reflections are from the Mike Schley monthlies. (Why, you may ask, are the reflections outside? The last thing I will do will be to play with the lighting to show that this is at night -- the lights are inside the church, shining out, rather than the other way around.)

    Working on the environs first and then with tackle inside. Still have to finish populating the graveyard and


    LoopysueMonsenScottARicko HascheQuentenGlitchCalibreRalfDak
  • a prototype under ground home for a dragon and some questions

    In my Dwarven Mining Village and also the interior for the Temple of Fah, I not only had color key cutouts on so many sheets, I would also often copy the same colored polygon onto multiple sheets to have it cut through multiple sheets to get to a sheet far below. That was necessary when I had a sheet with a bevel effect on top of another sheet with a similarly-colored terrain because I had to add “anti-acne” sheets with a contrasting color in between them. Color key had to cut through all of them.

    HelenAA