Avatar

Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
8,807
Last Active
Roles
Member
Points
3,198
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
16

Latest Images

  • [WIP] Community Atlas - Rhaghiant (western Doriant)

    That makes sense about making sure the major things are captured on the map, while being able to add smaller ones on the local area maps. And naming the features as well. I will have to come up with some names that aren't subconsciously lifting from literature. (Can't tell you how many times over the years I've thought, "Oh, Imladris is a good name for my elven kingdom -- no, wait!") I keep a running list on my phone of potential NPC character names. Some of those names may be suitable for place names instead (especially since so many place names are named after people.)

    Here's the map as it stands with more hills in the "midwest" area, more rivers and settlements, roads and a few major bridges. (My thought is that except if I name where a road crossing a river something like "Blah Blah Blah Ford," there's a bridge there, but I added a few bridges that are meant to be unusually grand ones.)

    Let me know if you spot anything weird or geographically improbable, or if there's anything missing. I also need to double check the Atlas maps to the north of the area I claimed to make sure there aren't features like hills or rivers that extend past the southern edges of those maps.

    QuentenMapjunkieLoopysueBwenGunGlitch
  • [WIP] Community Atlas - Rhaghiant (western Doriant)

    I tried at 50% of the original size (which is double the size I used). Does this work, or are the symbols still too small?

    Am I correct in understanding that if I later want to work on a local map of this, say a 200 x 200 mile section, I can add smaller towns and streams to that? For example, I have a small town I did before that I'd like to find a home for, but it's only about a quarter of a mile wide, so I'm thinking it's too small to register on this scale.

    Also, I should come up with names now for settlements shown here, and other major geographical features, rather than waiting to name them in more detailed local maps?

    LoopysueFrosty
  • [WIP] Community Atlas - Rhaghiant (western Doriant)

    You're right, the symbols are better. I scaled the settlements down to 0.25 scale because at full size, they felt cartoonishly overlarge, even though they're meant to be a symbolic representation and not to scale. For example, I put a full scale city off to the side (in the ocean) for comparison. It takes up 75 miles!

    Here's the full map, though admittedly the settlement symbols are harder to see scaled down here. Do you think scaling them to half size instead of quarter size would be better?

    I won't show zooms of every area until it's ready for final inspection, but I did want to show off the desert.

    The symbols here have inspired me to expand on the maps I was planning to do. The oasis city will be where my ziggurat will go, and the town midway down the river will be for the Ancient Cities map I did (which I will expand to cover the whole town and not just the northern edge). I decided to add another city at the western edge of the desert so that I have an excuse to design something with the Desert Oasis style from the 2023 annual.

    QuentenLoopysue
  • [WIP] Community Atlas - Rhaghiant (western Doriant)

    Here's how it's progressed so far today. (Still not wed to the name.) Still need to do more in the middle area that I am mentally calling the Midwest, even if it's just adding some hills with tiny rivers coming out of them. Trying to figure out where to place my existing maps and the future ones I'm planning.

    I redid the two northern forests to add rivers, a road, and a few smaller settlements...and a henge of stones. That northernmost forest will be an elven community that is outside of the kingdom. (This style doesn't have a political borders tool, does it? I may have to create one, or just rely on labeling.) There's a tepui at the northern edge of the second forest. I haven't decided what will go on top of it. Maybe a castle? Maybe a temple with an oracle, like the Oracle of Delphi?

    Here's a closer look at the desert. You can see where I plan to place my ziggurat. The obelisk to the south is apparently all that remains of an ancient temple that was long-ago swallowed up by the sands.

    Added some cliffs near the coast. The whirlpool on the western side is about where my Octopus' Garden will go. The upper island, as I said before, will be a playground for the rich and famous, like a Monte Carlo.

    And I made a little swampy river delta with a settlement akin to New Orleans that I envision being rife with smugglers and ne'er-do-wells.

    In the southern mountains, which is outside of the kingdom's borders, there's a dwarven fortress. You can't see it, but you can see the pair of towers (towards the southeast corner of the map) that guard the mountain pass leading up to the fortress.

    Let me know if you have thoughts, feedback, or ideas for more adventure hooks to add.

    MonsenQuentenRalfLoopysueMapjunkieRicko
  • [WIP] Inside the Temple of Fah

    Basement 1

    This level contains catacombs with 64 crypts for wealthy individuals who were not entombed with their pharaohs. There are 16 vacant spots.

    This level also contains two chambers with the temple’s treasures, which connect to a circular chamber inscribed with eight hieroglyphics. The original purpose of this chamber has been forgotten. (The truth is, this was towards the end of my designing and I realized I hadn't used the hieroglyphs yet, so here are some.)

    A secret passage leads to a chamber with a teleportation portal. Another circular chamber has both of its doors destroyed. The chamber beyond has a 15x15 pit. The heat, stench, and red glow suggest that it drops into a bed of lava.

    A locked door provides access to a set of stairs that descend 30 feet to Basement 2.

    Basement 2

    The 30-foot descent brings us to an octagonal chamber that appears to be used for secret religious rites, perhaps by priests who are part of a forbidden sect? This connects to a large meeting room. A secret door provides access to two more chambers.

    A secret door on the northeast wall of the octagonal chamber provides access to a wide passageway that descends 30 more feet down a series of staircases to a narrow chamber. There on the west wall, more stairs descend another 10 feet into caverns carved into the bedrock.

    Here the pit from Basement 1 does indeed drop into a bed of magma, encircled by a platform of cooled lava rock. A raised bridge provides access to a platform with glowing runes inscribed in a circle.

    I’m really pleased with how the lava turned out here. I used two different fills that I think came from Monsen’s Mines. The darker one is on a sheet above the lighter one, and then I used the color key effect to allow brighter parts of the magma show through in spots.

    QuentenGlitchLoopysueJuanpi