Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,810
- Last Active
- Roles
- Member
- Points
- 3,198
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Atlas Contest (potentially) - Arbor Hollow (summer, autumn, winter, spring)
Making progress!
I think all of the Darkland City symbols (tile and thatch buildings, walls, towers, stone bridges, hedges) have been replaced with their snow-covered Winter Village equivalents. The one thing that I don't think Winter Village has are the stone outcrops (Sue, please point me in the right direction if I've missed them), but that's okay: I have ideas for how to add little patches of snow to the outcrops. I also don't think there's a snow-covered equivalent for the derelict versions of the Darkland City buildings, so the one derelict tower I used (over in the ruins at #11) was replaced with a regular snow-covered tower.
One thing I noticed: when I used the Symbol Manager to swap out symbols, sometimes the replaced symbol was slightly off. In two instances, buildings were replaced with a 90 degree rotation from what I had, and in a number of instances, the buildings had been moved either on top of or too far off from the roads. I found it easiest to make one replacement and then check the map to move the placements if necessary before moving onto the next replacement. Slow and steady! Still better to do it this way than to manually delete and replace each individual symbol. Please let me know if you see anything that looks like it needs to be adjusted.
Still to come: replacing Forest Trail symbols (earth cliffs, deciduous and coniferous trees, ruins, rocks) with their Winter Trail snow-covered equivalents. And then adding breaks and cracks to parts of the rivers, and frost to the others. I had an idea for making ice skating tracks over the frost-covered parts of the frozen river. We'll see if I can pull that off.
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Community Atlas 1000th map Competition - with Prizes [August/September]
I am ready to submit the summer version of the village of Arbor Hollow for the Atlas contest. The spring, autumn, and winter versions (as described in this thread) will be submitted separately, not as part of the contest but hopefully by Monday so that if it's more convenient for Remy to process them all together, he has that option.
Here are the files:
This is where Arbor Hollow appears in the parent map, the Kingdom of Gongadûr, which was previously submitted in this thread. It is located in the yellow-boxed area in this map:
Pretty sure this is my last submission for the contest, but I have tons more stuff in varying stages of progress to submit for the Atlas later.
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Community Atlas 1000th map Competition - with Prizes [August/September]
I am ready to submit my dwarven mining village, Vidural Village & Mines.
Primary Style: SS5 (Mike Schley City Style)
Toggles: "Roof" layer to hide/unhide the mountaintop to show or cover the mines below
This is located in this yellow boxed area of the Kingdom of Gongadûr that was previously submitted in this thread.
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[WIP] Atlas Contest - Vildural Village & Mines
I'm working on the Description and hope to submit this to the Atlas and contest soon. Made some tweaks and wanted to see if there were any recommended changes before I finalize it. Here are images with the mountain covered, uncovered and labeled, and unlabeled (to see the interior rooms better).
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Community Atlas submissions: the Gold Coast (Doriant) and areas within it
I am ready to submit the Kingdom of Gongadûr area map for the Atlas. At least one village that I will be submitting to the contest will be within this region. (I have active plans for two others in this area but we'll see if time permits.)
The parent map is the Gold Coast map at the top of this thread.
Primary Style: Mike Schley Overland
Toggles: "Borders/Political" layer to turn on/off the political borders








