Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,810
- Last Active
- Roles
- Member
- Points
- 3,198
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Haunted Mansion
It's "spooky season," so I had to map something in honor of the season. I have a few other ideas, including a swamp witch's home (we'll see if I can pull off designing a swamp). But first, a haunted mansion on a hill overlooking a church and its appurtenant graveyard.
This is done mostly in Creepy Crypts, with buildings from Darklands City and CD3, and a few things brought in from Forest Trail (mostly the trees and the tower ruins for wells). The stained glass window reflections are from the Mike Schley monthlies. (Why, you may ask, are the reflections outside? The last thing I will do will be to play with the lighting to show that this is at night -- the lights are inside the church, shining out, rather than the other way around.)
Working on the environs first and then with tackle inside. Still have to finish populating the graveyard and
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a prototype under ground home for a dragon and some questions
In my Dwarven Mining Village and also the interior for the Temple of Fah, I not only had color key cutouts on so many sheets, I would also often copy the same colored polygon onto multiple sheets to have it cut through multiple sheets to get to a sheet far below. That was necessary when I had a sheet with a bevel effect on top of another sheet with a similarly-colored terrain because I had to add “anti-acne” sheets with a contrasting color in between them. Color key had to cut through all of them.
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[WIP] Atlas Contest (potentially) - Arbor Hollow (summer, autumn, winter, spring)
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Community Atlas submissions: the Gold Coast (Doriant) and areas within it
Been out of commission with the flu the last few days, but on the mend now. I wanted to submit the Spring, Autumn, and Winter versions of my village of Arbor Hollow in case Remy finds it easier to process them at the same time as the Summer version, which was submitted as part of the Atlas contest.
Here are images, followed by the FCW files. The description is the same for each, but I will provide again here anyway.
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[WIP] Atlas Contest (potentially) - Arbor Hollow (summer, autumn, winter, spring)
Making progress on the symbols from Forest Trail. Cliff and river bank symbols have been swapped out for their snowy counterparts. Same with the ruins symbols, and the wooden bridge. Changed the trail on the western side of the wooden bridge to use the Forest Trail effects. Added breaks in the ice for the Spruce River, and as it continues down the Whispering Pines River.
For the ruins, there wasn't a snow-covered version that I saw. I thought about covering it entirely with a hill of snow, but discovered that I could make frosty patches using the "Terrain Default Cliffs Drifts" drawing tool, which I will also use (on separate sheets) to add a little snow to the rocky outcrops. This is how it looks on the ruins close-up:
Not sure I like the frost on the upper part of Whispering Pines River. Not sure if I should expand it, so it covers more of the iced-over part, or reduce/eliminate it.
Still need to swap out the trees and add snow to the outcrops.









