
Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,379
- Last Active
- Roles
- Member
- Points
- 3,077
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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First Map Feedback
Welcome, Ryan! One more thing, which you might already be planning to do: when you break it down into smaller regional maps, you can then add more details that might be too small for this map. I'm not certain what scale this map is, but for example, this map might only have the major rivers, but smaller rivers and streams might then show up on your regional maps. Or this may only have major cities, with smaller villages and hamlets being too small for this scale until you start to break it down. That gives you the freedom to follow creative inspiration as you dive in deeper.
Looking forward to seeing more!
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[WIP] Wizard's Tower - Interior
Because I always have at least three mapping projects going on at once, I decided to work on the interior of my Wizard's Tower while I work through experimenting with three different approaches for cliff shadows for the Hei Shan Si monastery.
I decided to start with the third floor, because that's where the main entrance is. Here, visitors can ring a bell at an outer gate to be admitted into an entry foyer, which has a wardrobe for storing cloaks and such, as well as access to a water closet (complete with a wash basin with water pumped up through an interior well). From there, guests can wait in a waiting room (complete with fireplace) until the wizard is ready to receive them in a more comfortable
Arrow slits allow the wizard or other defenders to guard the tower. The arrow slit that is immediately counterclockwise to the entrance is about waist-high to people on the stairs. The next two counterclockwise would be above anyone on the stairs; the others clockwise would be below the stairs as they continue to ascend. Plenty of magical torches keep the interior bright. In D&D terms, they have been enchanted with a Continual Flame spell that produces a smokeless, heatless flame forever, or until dismissed. (Sure, you have to spend 50 gp in spell components for each, but you'll never have to replace them.) In addition to the exterior stairs, an interior spiral staircase provides interior access to both levels two and four.
This uses Creepy Crypts as the base, with extensive use of Beaumaris Castle assets (plus vegetation from Japanese Temple and furnishings from DD3. And a few tidbits from Forest Trail.
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[WIP] Hei Shan Si monastery
This is the second of three monasteries that I am collaborating with Ricko on. The ideas and text description are Ricko's. The mapping is from me, with his advice, but he is currently traveling and hasn't had a chance to see a lot of the newest stuff. Since he won't be back for nearly a week, I figured I would solicit feedback here in the meantime.
(Also, I have not yet added the clouds that Ricko includes so beautifully in his maps. I will be experimenting with that next.)
There's a full description that will be included when it's submitted for the Atlas, but for now, here's a synopsis:
The Sacred Path of Hei Shan Si
In the heart of the Black Mountains and surrounded by the Ancient Forest, amidst peaks that touch the sky, stands the Hei Shan Si Monastery (Temple of the Black Mountain), a sanctuary of spiritual peace in contrast to the chaos of the surrounding region. Founded by an anonymous sage, the temple is said to have been built with the help of divine forces, its black walls harmonizing with the eternal shadows of the mountains.
The Challenging Path
The road to Hei Shan Si is a test in itself. It begins in the fertile valleys, and ends at the final stop in the village of Yuan Lin Zhen, passing through the living heart of the forest, steep cliffs and narrow trails that wind dangerously through the mountains. Incessant rain, dense fog and biting winds are constant companions of travelers. Worn rope bridges span unfathomable chasms, and legends tell of guardian spirits who punish those who disrespect them.
I didn't have a lot of birds to work with, but I did use the cartouche from Forest Trails and a few other birds from Dundjinni Archives. Like with the last monastery, Chuan Bei Si, the monks use a labyrinth path for meditation (similar to the Labyrinth at the Cathedral of Chartres). But while Chuan Bei Si's stone-and-tile labyrinth is poorly maintained, cracked and worn, the brass-and-tile labyrinth at Hei Shan Si is immaculately maintained.
Clouds are coming, but that will require some experimentation to get it right. They will be on a separate layer that can be toggled on and off.
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Is there a runic font?
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[WIP] Community Atlas: Kumarikandam - SE Tiantang Region
Ricko invited me to design some monasteries in this area. The concept and write-up are entirely from him. The mapping is from me, with extensive feedback and advice from Ricko. Would it be possible to publish it as joint authors? Here is the description, followed by the FCW and a JPG.
Chuan Bei Si – The Monastery of the Drunken Cup
In the shadow of the walls of Tiang Long Du, the capital of the Kingdom, stands the peculiar Chuan Bei Si – Monastery of the Drunken Cup, a place whose fame derives less from its spirituality and more from its supply of spirits. Founded by a renegade monk called the Eternal Drunken Master, the place attracted a coterie of individuals seeking less divine enlightenment and more the bottom of a good cup.
Legend has it that Shui Zui Chang had a divine vision while staring at the bottom of a baijiu barrel: he believed that true wisdom came from fluidity of movement and the ability to remain upright while the world turned – a concept he dubbed the “Drunken Way”. Thus, the monastery became a training ground where drunken monks practice their staggering martial arts, transforming awkward falls into lethal blows and hiccups into battle cries.
The proximity to the capital is convenient: the liquor arrives fresh, and the monks can replenish their supplies quickly. They often make “spiritual pilgrimages” to local taverns, always returning with full barrels and wild stories about how they had “purified the spirit” of some unsuspecting merchant in a game of dice.
Rumors about Chuan Bei Si are as numerous as the legends of Tiang Long Du. Some claim that in battle, the monks can defeat armies simply by staggering through rows of soldiers. Others say that the monastery houses the mythical Infinite Barrel, a relic that never runs dry.
Hedonistic and unpredictable, Chuan Bei Si is an anomaly within the kingdom – a reminder that even in the dark, there is room for a sip (or two) of levity.